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Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
Vargas, Santiago; Zamirpour, Siavash; Menon, Shreya; Rothman, Arielle; Häse, Florian; Tamayo-Mendoza, Teresa; Romero, Jonathan; Sim, Sukin; Menke, Tim; Aspuru-Guzik, Alán – Journal of Chemical Education, 2020
The increasing integration of software and automation in modern chemical laboratories prompts special emphasis on two important skills in the chemistry classroom. First, students need to learn the technical skills involved in modern scientific computing and automation. Second, applying these techniques in practice requires effective collaboration…
Descriptors: Teamwork, Computer Uses in Education, Cooperative Learning, Automation
Geist, Lori A. – ProQuest LLC, 2010
Team collaboration is necessary to fully support school-age students who use assistive technology (AT). Teams should include the student, his or her family, and school professionals. Unfortunately, team collaboration is often not realized due to constraints that range from scheduling conflicts and language barriers to lack of defined roles and…
Descriptors: Educational Planning, Computer Mediated Communication, Individualized Education Programs, Disabilities
Mahnic, V. – IEEE Transactions on Education, 2012
In this paper, an undergraduate capstone course in software engineering is described that not only exposes students to agile software development, but also makes it possible to observe the behavior of developers using Scrum for the first time. The course requires students to work as Scrum Teams, responsible for the implementation of a set of user…
Descriptors: Computer Software, Rural Schools, Undergraduate Students, Surveys
Willey, Keith; Gardner, Anne – European Journal of Engineering Education, 2010
The authors have previously reported the effectiveness of using self and peer assessment to improve learning outcomes by providing opportunities to practise, assess and provide feedback on students' attribute development. Despite this work and the research of others, a significant number of students and, indeed, many academics focus on the…
Descriptors: Peer Evaluation, Self Evaluation (Individuals), Feedback (Response), Learning
Whatley, Janice – Journal of Information Technology Education, 2009
Student team project work in higher education is one of the best ways to develop team working skills at the same time as learning about the subject matter. As today's students require the freedom to learn at times and places that better match their lifestyles, there is a need for any support for team project work to be also available online. Team…
Descriptors: Teamwork, Student Projects, Group Activities, Undergraduate Students
Hauge, Trond Eiliv; Norenes, Svein Olav – Technology, Pedagogy and Education, 2009
This study demonstrates the possibilities of videopaper to support teacher professional development in a workplace setting. A team of five mathematics teachers in a secondary school was followed over a period of six months as they worked jointly to improve their teaching and team practice. In a stepwise strategy for deliberate and object-oriented…
Descriptors: Mathematics Teachers, Professional Development, Teaching Methods, Secondary School Teachers
Phillips, Rob – 1997
Interactive multimedia (IMM) is a technology with the potential to change the way people learn, acquire information, and entertain themselves. This technology brings together a range of fields and requires the skills of professionals from those fields. This handbook offers practical advice on issues related to developing successful interactive…
Descriptors: Case Studies, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Hastie, Peter A.; Casey, Ashley; Tarter, Anne-Marie – Technology, Pedagogy and Education, 2010
This paper reports on the incorporation of wiki technology within physical education. Boys from two classes at a school in the United Kingdom were divided into small teams and given the task of creating a new game in a same genre as football, hockey, netball or rugby. Each team had a wiki on which were recorded all the plans and developments of…
Descriptors: Physical Education, Foreign Countries, Physical Education Teachers, Learning Experience
Psychological Safety and Social Support in Groupware Adoption: A Multi-Level Assessment in Education
Schepers, J.; de Jong, A.; Wetzels, M.; de Ruyter, K. – Computers & Education, 2008
In this paper, the authors propose that psychological safety, a sense of interpersonal trust and being valued in a work team, is an important determinant of groupware technology adoption in an educational setting. They develop and test a model of antecedents and consequences of psychological safety. Data were collected from 361 university…
Descriptors: Structural Equation Models, Educational Technology, Adoption (Ideas), Teamwork
Polis, A. Richard – 1994
This paper describes one accreditation team leader's experience with coordinating the entire team accreditation review process on personal computer and offers 14 suggestions for future implementation. The leaders of the accreditation team describes pre-accreditation visit arrangements to facilitate the use of computers. He polled team members on…
Descriptors: Accreditation (Institutions), Computer Oriented Programs, Computer Software, Computer Uses in Education
Hollingsworth, W. Craig – Online Submission, 2004
The integration of technology into the curriculum is a key issue in today's schools. Whether technology should be used in schools is no longer an issue. Instead, the current emphasis is ensuring that technology is used effectively to create new opportunities for learning and to promote student achievement (The North Regional Educational…
Descriptors: Foreign Countries, Faculty Development, Computer Uses in Education, Educational Technology
Leighton, Greg; Muldner, Tomasz – Journal of Interactive Learning Research, 2005
Existing educational systems built for cooperative and collaborative activities are most often based on the client/server paradigm of distributed computing. This article shows that a new model for distributed computing, Peer-to-Peer (P2P), provides new opportunities for building distributed educational applications. It begins by reviewing general…
Descriptors: Computer Uses in Education, Electronic Classrooms, Computer System Design, Computer Software
Peer reviewedArmijo, Eduardo J.; McKee, Colene M.; Stowitschek, Joseph J.; Smith, Albert J., Jr. – Preventing School Failure, 1998
Describes a computer-based adaptation of a case management model, Computer-Assisted Risk Accountability System (CARAS), which provides an on-site, desktop evaluation tool for school-based case management teams to manage their cases efficiently. Discusses the user-friendliness of the CARAS software; how school programs benefit from CARAS; and CARAS…
Descriptors: Agency Cooperation, Computer Software, Computer Uses in Education, Data Collection
Online-Offline, 1997
The theme of this month's issue is "cooperation"--related to animal, personal, national, and global cooperation; rules and regulations; and team efforts. K-8 resources on the theme include World Wide Web sites, CD-ROM, software, videos, books, and others. Features include cooperative living, alliances of nations, songs of cooperation, and animals…
Descriptors: Animals, Annotated Bibliographies, Books, Class Activities
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