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Daily, Shaundra B.; James, Melva T.; Roy, Tania; Darnell, Shelby S. – Technology, Instruction, Cognition and Learning, 2015
Recently, there has been a growing push to explore the potential of noncognitive factors in helping students reach their fullest potential. Engagement, one predictor of student achievement, is such a factor. Because the conditions under which engagement is elicited may vary, EngageMe, a visualization tool whose purpose is to assist instructors'…
Descriptors: Visualization, Physiology, Feedback (Response), Learner Engagement
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Martinez, Michael E.; Peters Burton, Erin E. – Educational Media International, 2011
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This multifaceted network, already a major boon to scientific discovery, now shows exceptional promise in…
Descriptors: Visualization, Educational Technology, STEM Education, Cognitive Processes
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Vaughn, Brandon K.; Wang, Pei-Yu – Journal of Educational Technology, 2009
The emergence of technology has led to numerous changes in mathematical and statistical teaching and learning which has improved the quality of instruction and teacher/student interactions. The teaching of statistics, for example, has shifted from mathematical calculations to higher level cognitive abilities such as reasoning, interpretation, and…
Descriptors: Concept Teaching, Mathematical Concepts, Statistics, Educational Quality
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Holmes, Glen A. – 1997
Effective classroom simulations can provide opportunities for end-users to analyze human teaching and learning behaviors and can also help prepare teachers for real-world experiences. This paper proposes a simulation project based on an aggregation of ideas associated with knowledge-based simulations, behavior observations, visualization, and the…
Descriptors: Classroom Observation Techniques, Computer Simulation, Computer Software Evaluation, Computer System Design