NotesFAQContact Us
Collection
Advanced
Search Tips
Back to results
Peer reviewed Peer reviewed
PDF on ERIC Download full text
ERIC Number: ED665428
Record Type: Non-Journal
Publication Date: 2024
Pages: 8
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
Evidence-Based Content Design and Validation for Cybersecurity Games
Nicolai Plintz; Dirk Ifenthaler
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (21st, Zagreb, Croatia, Oct 26-28, 2024)
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current trends in creating and validating content for serious games. The study proposes a three-phase model for content validation: initialization, theoretical content validation, and practical content validation. This model is intended to ensure that serious games meet the defined learning objectives and provide effective learning experiences. Subsequently, we conducted a survey with N=20 experts based on the scoping review, who were asked to evaluate the content of two cybersecurity games, Spoofy and Nabbovaldo. The results showed that both games generally provided good protection across the content topics. [For the full proceedings, see ED665357.]
International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Publication Type: Speeches/Meeting Papers; Information Analyses; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A