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Sander, Ian M.; McGoldrick, Matthew T.; Helms, My N.; Betts, Aislinn; van Avermaete, Anthony; Owers, Elizabeth; Doney, Evan; Liepert, Taimi; Niebur, Glen; Liepert, Douglas; Leevy, W. Matthew – Anatomical Sciences Education, 2017
Advances in three-dimensional (3D) printing allow for digital files to be turned into a "printed" physical product. For example, complex anatomical models derived from clinical or pre-clinical X-ray computed tomography (CT) data of patients or research specimens can be constructed using various printable materials. Although 3D printing…
Descriptors: Radiology, Computer Simulation, Anatomy, Computer Uses in Education
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Juhász, Tünde Tóthné; Juhász, András; Szigetlaki, Zsolt – Universal Journal of Educational Research, 2017
The topic of reference frames, which is taught at an early stage of secondary school physics is quite challenging for students. The two main reasons behind this are the high level of abstraction required and the lack of understanding of the vector nature of velocity. In the paper we introduce a method we use successfully in teaching reference…
Descriptors: Secondary School Science, Physics, Scientific Concepts, Science Instruction
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Tandy, Cynthia; Vernon, Robert; Lynch, Darlene – Journal of Social Work Education, 2017
A prototype standardized client was created and programmed to respond to students in the 3D virtual world of Second Life. This automaton, called a "chatbot," was repeatedly interviewed by beginning MSW students in a practice course as a learning exercise. Initial results were positive and suggest the use of simulated clients in virtual…
Descriptors: Social Work, Professional Education, Masters Programs, Graduate Students
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
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North-Samardzic, Andrea; de Witt, Marlize – Journal of Management Education, 2019
Management educators employ a variety of learning and teaching tools in order to engage students, with online business simulations being one of these tools. While many business simulations are available to management educators, they do not always fit the needs of the educator or have evidence to support their efficacy for achieving student…
Descriptors: Business Administration Education, Learner Engagement, Computer Simulation, Computer Uses in Education
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Górski, Filip; Bun, Pawel; Wichniarek, Radoslaw; Zawadzki, Przemyslaw; Hamrol, Adam – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Effective medical and biomedical engineering education is an important problem. Traditional methods are difficult and costly. That is why Virtual Reality is often used for that purpose. Educational medical VR is a well-developed IT field, with many available hardware and software solutions. Current solutions are prepared without methodological…
Descriptors: Computer Simulation, Medical Education, Educational Technology, Computer Uses in Education
Julian, June; Crooks, Julian G. – Online Submission, 2016
Imagine if famous artists could help us guide art discussions in the classroom. In "The Second Life Artist Project", digital avatars for three legendary artists: Frida Kahlo, Georgia O'Keeffe, & Vincent Van Gogh. each respond to three pieces of art by living artists., Those artist avatars model the "Visual Thinking…
Descriptors: Art Education, Visual Arts, Artists, Computer Uses in Education
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Hung, Y.-H.; Chen, C.-H.; Huang, S.-W. – Journal of Computer Assisted Learning, 2017
The objective of this study was to determine the usefulness of augmented reality (AR) in teaching. An experiment was conducted to examine children's learning performances, which included the number of errors they made, their ability to remember the content of what they had read and their satisfaction with the three types of teaching materials,…
Descriptors: Instructional Materials, Computer Simulation, Picture Books, Visual Aids
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Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
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Lindfors, Maria; Winberg, Mikael; Bodin, Madelen – Scandinavian Journal of Educational Research, 2019
Research on how epistemic beliefs influence students' learning in different contexts is ambiguous. Given this, we have examined the relationships between students' scientific epistemic beliefs, their problem solving, and solutions in a constructionist computer-simulation in classical mechanics. The problem-solving process and performance of 19…
Descriptors: Epistemology, Beliefs, Student Attitudes, Problem Solving
Lisichenko, Richard – Geography Teacher, 2015
As with all classroom innovations intended to improve geographic education, the adoption of virtual reality (VR) poses issues for consideration prior to endorsing its use. Of these, effectiveness, implementation, and safe use need to be addressed. Traditionally, sense of place, geographic knowledge, and firsthand experiences provided by field…
Descriptors: Geography Instruction, Computer Simulation, Computer Uses in Education, Field Trips
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Meibauer, Gustav; Aagaard Nøhr, Andreas – Journal of Political Science Education, 2018
This article is about designing and implementing PowerPoint-based interactive simulations for use in International Relations (IR) introductory undergraduate classes based on core pedagogical literature, models of human skill acquisition, and previous research on simulations in IR teaching. We argue that simulations can be usefully employed at the…
Descriptors: Teaching Experience, Computer Simulation, Computer Uses in Education, Courseware
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Pregowska, Agnieszka; Masztalerz, Karol; Garlinska, Magdalena; Osial, Magdalena – Education Sciences, 2021
Surprisingly, distance education is quite an old concept. Its origins date back to the first correspondence-based course, which took place via the postal service in Boston, USA, in the 18th century. Rapid technological developments, especially in video and audio streaming, have increased the availability of such courses and moved learning into the…
Descriptors: Distance Education, Online Courses, COVID-19, Pandemics
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Persson, J. R.; Eriksson, U. – Physics Education, 2016
Students often find astronomy and astrophysics to be most interesting and exciting, but the Universe is difficult to access using only one's eyes or simple equipment available at different educational settings. To open up the Universe and enhance learning astronomy and astrophysics different planetarium software can be used. In this article we…
Descriptors: Science Instruction, Astronomy, Physics, Teaching Methods
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Cooper, G.; Park, H.; Nasr, Z.; Thong, L. P.; Johnson, R. – Educational Media International, 2019
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. The aim of this study was to examine pre-service teachers' (PST) perceptions about VR, inclusive of their beliefs about its capacity to be used as a teaching and learning tool. A case-study, conducted at an urban university in Australia involved a…
Descriptors: Computer Simulation, Preservice Teacher Education, Preservice Teachers, Student Attitudes
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