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Mayowa Oyedoyin; Ismaila Temitayo Sanusi; Musa Adekunle Ayanwale – Computer Science Education, 2025
Background and Context: Recognizing that digital technologies can enable economic transformation in Africa, computing education has been considered a subject relevant for all within the compulsory level of education. The implementation of the subject in many schools is, however, characterized by a myriad of challenges, including pedagogical…
Descriptors: Elementary School Students, Student Attitudes, Internet, Coding
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Sampaio, Alberto; Sampaio, Isabel – Computer Science Education, 2012
The improvement of computing courses is a permanent need and is a goal established by any teacher. Suggestions of possible course improvements should be made by teachers and students. Computer project-based courses involving a significant number of people pose difficulties to listening to all their opinions. The purpose of our research is twofold:…
Descriptors: Foreign Countries, Computer Science Education, Course Content, Educational Improvement
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Bennedsen, Jens; Caspersen, Michael E. – Computer Science Education, 2012
Programming is recognised as one of seven grand challenges in computing education and attracts much attention in computing education research. Most research in the area concerns teaching methods, educational technology and student understanding/misconceptions. Typically, evaluation of learning outcome takes place during or immediately following…
Descriptors: Computer Science Education, Research, Programming, Skills
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Lang, Catherine – Computer Science Education, 2010
The number of students choosing to study computing at university continues to decline this century, with an even sharper decline in female students. This article presents the results of a series of interviews with university students studying computing courses in Australia that uncovered the influence of happenstance and compromise on course…
Descriptors: Investigations, Course Selection (Students), Student Diversity, Computers
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Stoilescu, Dorian; Egodawatte, Gunawardena – Computer Science Education, 2010
Research shows that female and male students in undergraduate computer science programs view computer culture differently. Female students are interested more in the use of computers than in doing programming, whereas male students see computer science mainly as a programming activity. The overall purpose of our research was not to find new…
Descriptors: Science Programs, Computer Uses in Education, Computers, Programming
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Bower, Matt – Computer Science Education, 2009
This paper analyses the teaching and learning of computing in a Web-conferencing environment. A discourse analysis of three introductory programming learning episodes is presented to demonstrate issues and effects that arise when teaching computing using such an approach. The subject of discussion, the interactive nature of discussion and any…
Descriptors: Student Participation, Discourse Analysis, Computers, Programming
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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Varma, Roli – Computer Science Education, 2009
This paper examines students' pre-college experience with computers. It finds significant gender differences in how students develop interest in computers; exposure to computers at home; availability of computers in high schools; and high-school preparations for college study in a computing field. The paper has a number of implications to improve…
Descriptors: Undergraduate Students, Computers, Gender Differences, Majors (Students)
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Stanley, Timothy D.; Wong, Lap Kei; Prigmore, Daniel; Benson, Justin; Fishler, Nathan; Fife, Leslie; Colton, Don – Computer Science Education, 2007
Students learn better when they both hear and do. In computer architecture courses "doing" can be difficult in small schools without hardware laboratories hosted by computer engineering, electrical engineering, or similar departments. Software solutions exist. Our success with George Mills' Multimedia Logic (MML) is the focus of this paper. MML…
Descriptors: Undergraduate Students, Computer Software, Computer Science Education, Student Projects
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McCormick, John W. – Computer Science Education, 2007
Less than one half of one percent of all processors manufactured today end up in computers. The rest are embedded in other devices such as automobiles, airplanes, trains, satellites, and nearly every modern electronic device. Developing software for embedded systems requires a greater knowledge of hardware than developing for a typical desktop…
Descriptors: Computer System Design, Learning Activities, Relevance (Education), Computer Software
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Yehezkel, Cecile; Ben-Ari, Mordechai; Dreyfus, Tommy – Computer Science Education, 2007
This paper describes a visualization environment and associated learning activities designed to improve learning of computer architecture. The environment, EasyCPU, displays a model of the components of a computer and the dynamic processes involved in program execution. We present the results of a research program that analysed the contribution of…
Descriptors: Visualization, Computers, Construction (Process), Information Management
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Feinberg, Dave – Computer Science Education, 2007
This paper presents a simple 4 bit computer processor design that may be built using TTL chips for less than $65. In addition to describing the processor itself in detail, we discuss our experience using the laboratory kit and its associated machine instruction set to teach computer architecture to high school students. (Contains 3 figures and 5…
Descriptors: Computer System Design, Data Processing, Learning Modules, High School Students
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Computer Science Education, 2007
A new classification system for computing education papers is presented and applied to every computing education paper published between January 2004 and January 2007 at the two premier computing education conferences in Australia and New Zealand. We find that while simple reports outnumber other types of paper, a healthy proportion of papers…
Descriptors: Foreign Countries, Computers, Classification, Computer Science Education
Stephenson, Chris – Computer Science Education, 1990
A survey of over 700 Ontario secondary schools was conducted in 1987 and again in 1989 to determine the current status of computer programing pedagogy. Presents an overview of the computer education curriculum for grades 10-12 and results related to hardware utilization, choice of programing languages, availability of teacher and student…
Descriptors: Classroom Techniques, Computer Science Education, Computers, Curriculum