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Wassmuth, Birgit L. – 1978
Using computers to produce art began with scientists, mathematicians, and individuals with strong technical backgrounds who used the graphic material as visualizations of data in technical fields. People are using computer art in advertising, as well as in painting; sculpture; music; textile, product, industrial, and interior design; architecture;…
Descriptors: Advertising, Animation, Art Materials, Commercial Art

O'Connell, Kenneth – School Arts, 1985
A summer computer graphics workshop held at the University of Oregon for high school and college students, teachers, and adults is described. Participants learned to write programs in BASIC and to work with graphic input devices. Concepts of animation were introduced. Students made presentations of their graphics. (RM)
Descriptors: Adult Education, Animation, Art Education, Computer Graphics
Youngblood, Gene – 1970
Today, our environment is created more by television and cinema than by nature. Our view of what human nature is and might be is conditioned by what we see in those media. Films which make use of traditional genres only reinforce traditional views. They do not force us to new ones. But new filmmakers are creating "synaesthetic" cinema, which…
Descriptors: Animation, Audiences, Bionics, Computer Graphics
Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy