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Garcia, M. I.; Rodriguez, S.; Perez, A.; Garcia, A. – IEEE Transactions on Education, 2009
Studying fundamental Computer Architecture and Organization topics requires a significant amount of practical work if students are to acquire a good grasp of the theoretical concepts presented in classroom lectures or textbooks. The use of simulators is commonly adopted in order to reach this objective. However, as most of the available…
Descriptors: Assignments, Client Server Architecture, Simulation, Active Learning
Sindre, G.; Natvig, L.; Jahre, M. – IEEE Transactions on Education, 2009
The question/answer-based computer game "Age of Computers" was introduced to replace traditional weekly paper exercises in a course in computer fundamentals in 2003. Questionnaire evaluations and observation of student behavior have indicated that the students found the game more motivating than paper exercises and that a majority of the…
Descriptors: Foreign Countries, Educational Games, Computers, Games
Pargas, Roy P.; Weaver, Kenneth A. – New Directions for Teaching and Learning, 2005
Laptops helped two faculty members adapt a highly challenging, critical computer science course to increasing enrollment. Among the course enhancements the technology made possible were daily quizzes, animation-based demonstrations and exercises, and more authentic assessment. (Contains 2 tables.)
Descriptors: Tests, Performance Based Assessment, College Faculty, Computer Science