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Oliver Herbort; Philipp Raßbach; Wilfried Kunde – Cognitive Research: Principles and Implications, 2024
Scrolling is a widely used mean to interact with visual displays, usually to move content to a certain target location on the display. Understanding how user scroll might identify potentially suboptimal use and allows to infer users' intentions. In the present study, we examined where users click on a scrollbar depending on the intended scrolling…
Descriptors: Foreign Countries, Adults, Computer Use, Computer Interfaces
Zhe Wang; Sara Abercrombie; Rachel Wong; Yuxin Ren; Shiting Dai – Journal of Computer Assisted Learning, 2024
Background: There are two major types of pictures that have been the focus of multimedia learning research, namely, seductive and interpretational pictures. Despite an increasing body of literature documenting the effects of either seductive or interpretational pictures added to text-based materials, there is a paucity of research explicitly…
Descriptors: Electronic Learning, Computers, Computer Assisted Instruction, Visual Aids
Shih-Ting Chu; Chun-Chun Chang; Yun-Fang Tu – Educational Technology Research and Development, 2025
In higher education, concept mapping has been extensively adopted as an assessment and evaluation tool for conceptual knowledge. In recent years, an increasing number of researchers have applied concept mapping to teaching in technology-based environments. However, no research was found to holistically explore the role of concept maps in…
Descriptors: Concept Mapping, Technology Uses in Education, Higher Education, Educational Research
Jens Roeser; Sven De Maeyer; Mariëlle Leijten; Luuk Van Waes – Reading and Writing: An Interdisciplinary Journal, 2024
To writing anything on a keyboard at all requires us to know first what to type, then to activate motor programmes for finger movements, and execute these. An interruption in the information flow at any of these stages leads to disfluencies. To capture this combination of fluent typing and typing hesitations, researchers calculate different…
Descriptors: Keyboarding (Data Entry), Bayesian Statistics, Writing (Composition), Writing Evaluation
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Tingting Li; Yu Ji; Zehui Zhan – Asia Pacific Journal of Education, 2024
For student teachers' professional development, the emergence of generative artificial intelligence (AI) represents both opportunity and challenge. This exploratory quasi-experimental study aims to investigate the effects of "Human-Human" and "Human-Machine" collaborative learning approaches on the STEM teaching training…
Descriptors: Student Teachers, Teachers, Artificial Intelligence, Critical Thinking
Fulbright, Ron – Association Supporting Computer Users in Education, 2016
We are at the beginning of a new era in human history--the cognitive augmentation era. Until now, humans have had to do all of the thinking. The future will make it possible for humans to partner with cognitive systems doing some of the thinking themselves and in many ways thinking that is superior to humans. Together, humans and "cogs"…
Descriptors: Artificial Intelligence, Augmentative and Alternative Communication, Cognitive Development, Cognitive Processes
Barkaoui, Khaled – Studies in Second Language Acquisition, 2019
When responding to a writing task, writers spend a significant amount of their time not writing. These periods of physical inactivity, or pauses, during writing provide observable and measurable cues as to when, where, and how long writers halt to plan and/or revise their texts. Consequently, examining writers' pausing patterns can provide…
Descriptors: Writing Processes, Task Analysis, Second Language Learning, Language Proficiency
Association Supporting Computer Users in Education, 2016
The Association Supporting Computer Users in Education (ASCUE) initiated a refereed track for paper submissions to the conference in 2008. In fact, at the 2008 business meeting, the membership approved three different presentation tracks: refereed with 3 blind reviews for each paper, session with paper where the author submits a paper but it is…
Descriptors: Computer Uses in Education, Computer Software, Conferences (Gatherings), Computers
Sundararajan, Louise – Journal of Creative Behavior, 2014
Harold Cohen is a renowned painter who has developed a computer program, AARON, to create art. While AARON has been hailed as one of the most creative AI programs, Cohen consistently rejects the claims of machine creativity. Questioning the possibility for AI to model human creativity, Cohen suggests in so many words that the human mind takes a…
Descriptors: Creativity, Artificial Intelligence, Art Products, Artists
Botvinick, Matthew M.; Cohen, Jonathan D. – Cognitive Science, 2014
Cognitive control has long been one of the most active areas of computational modeling work in cognitive science. The focus on computational models as a medium for specifying and developing theory predates the PDP books, and cognitive control was not one of the areas on which they focused. However, the framework they provided has injected work on…
Descriptors: Cognitive Ability, Guidelines, Models, Cognitive Processes
Nuttall, Joce; Brennan, Marie – Asia-Pacific Journal of Teacher Education, 2016
In this paper we make an argument for paying close attention to the materiality of practice in understanding the work of teacher educators; specifically, the meanings of artefacts used by teacher educators in the course of their daily work. We locate this analysis within a dialectical materialist understanding of the development of human activity,…
Descriptors: Teacher Education, Teacher Educators, Affordances, Marxian Analysis
Perkell, Joseph S. – Journal of Speech, Language, and Hearing Research, 2013
Purpose: The author presents a view of research in speech motor control over the past 5 decades, as observed from within Ken Stevens's Speech Communication Group (SCG) in the Research Laboratory of Electronics at MIT. Method: The author presents a limited overview of some important developments and discoveries. The perspective is based…
Descriptors: Articulation (Speech), Psychomotor Skills, Phonology, Syllables
Chen, Chun-Ying; Pedersen, Susan; Murphy, Karen L. – Instructional Science: An International Journal of the Learning Sciences, 2012
Computer-mediated communication (CMC) has been used widely to engage learners in academic discourse for knowledge construction. Due to the features of the task environment, one of the main problems caused by the medium is information overload (IO). Yet the literature is unclear about the impact of IO on student learning. This study therefore…
Descriptors: Academic Discourse, Computer Mediated Communication, Student Participation, Computers
Miller, Craig S.; Settle, Amber – ACM Transactions on Computing Education, 2011
Specifying file references for hypertext links is an elementary competence that nevertheless draws upon core computational thinking concepts such as tree traversal and the distinction between relative and absolute references. In this article we explore the learning effects of different instructional strategies in the context of an introductory…
Descriptors: Computers, Drills (Practice), Computer Literacy, Thinking Skills

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