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Vaquero, L. M. – IEEE Transactions on Education, 2011
The cloud has become a widely used term in academia and the industry. Education has not remained unaware of this trend, and several educational solutions based on cloud technologies are already in place, especially for software as a service cloud. However, an evaluation of the educational potential of infrastructure and platform clouds has not…
Descriptors: Foreign Countries, Advanced Courses, Course Objectives, Computers
Abuzaghleh, Omar; Goldschmidt, Kathleen; Elleithy, Yasser; Lee, Jeongkyu – ACM Transactions on Computing Education, 2013
With the advances in computing power, high-performance computing (HPC) platforms have had an impact on not only scientific research in advanced organizations but also computer science curriculum in the educational community. For example, multicore programming and parallel systems are highly desired courses in the computer science major. However,…
Descriptors: Online Surveys, Course Evaluation, College Curriculum, Program Implementation
Dickey, Michele D. – International Journal of Art & Design Education, 2010
With the rising popularity of digital games, a growing number of universities are developing programmes in various areas of digital design and interactive media to meet the needs for game-related courses. Faculty of this emerging field are grappling with the complexity of developing curricula which integrate art, design and technology and of…
Descriptors: Computer Science, Computer Science Education, Multimedia Materials, Computers
Benkrid, Khaled; Clayton, Thomas – ACM Transactions on Computing Education, 2012
This article presents the design and implementation of a complete review of undergraduate digital hardware design teaching in the School of Engineering at the University of Edinburgh. Four guiding principles have been used in this exercise: learning-outcome driven teaching, deep learning, affordability, and flexibility. This has identified…
Descriptors: Foreign Countries, Teaching Methods, Multimedia Instruction, Feedback (Response)
Singh, Gurmukh – Journal of Educational Technology Systems, 2012
The present article is primarily targeted for the advanced college/university undergraduate students of chemistry/physics education, computational physics/chemistry, and computer science. The most recent software system such as MS Visual Studio .NET version 2010 is employed to perform computer simulations for modeling Bohr's quantum theory of…
Descriptors: Undergraduate Students, Quantum Mechanics, Physics, Chemistry
Fitch, A. L.; Iu, H. H. C.; Lu, D. D. C. – IEEE Transactions on Education, 2011
This paper describes a compact analog computer and proposes its use in electronic engineering teaching laboratories to develop student understanding of applications in analog electronics, electronic components, engineering mathematics, control engineering, safe laboratory and workshop practices, circuit construction, testing, and maintenance. The…
Descriptors: Engineering Education, Laboratory Safety, Electronics, Experiential Learning
Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
Laverty, David M.; Milliken, Jonny; Milford, Matthew; Cregan, Michael – European Journal of Engineering Education, 2012
This paper presents a new laboratory-based module for embedded systems teaching, which addresses the current lack of consideration for the link between hardware development, software implementation, course content and student evaluation in a laboratory environment. The course introduces second year undergraduate students to the interface between…
Descriptors: Foreign Countries, Engineering Education, Student Evaluation, Computer Assisted Instruction
Tang, Ying; Head, L. M.; Ramachandran, R. P.; Chatman, L. M. – IEEE Transactions on Education, 2011
The rapid evolution of System-on-Chip (SoC) challenges academic curricula to keep pace with multidisciplinary/interdisciplinary system thinking. This paper presents a curricular prototype that cuts across artificial course boundaries and provides a meaningful exploration of diverse facets of SoC design. Specifically, experimental contents of a…
Descriptors: Curriculum Development, Design, Electronics, Systems Approach
Ko, C. C.; Cheng, C. D. – Computers & Education, 2008
Electronic examination systems, which include Internet-based system, require extremely complicated installation, configuration and maintenance of software as well as hardware. In this paper, we present the design and development of a flexible, easy-to-use and secure examination system (e-Test), in which any commonly used computer can be used as a…
Descriptors: Computer Assisted Testing, Computers, Program Effectiveness, Examiners
Venables, Anne; Tan, Grace – Journal of Information Technology Education, 2005
Teaching future knowledge engineers, the necessary skills for designing and implementing intelligent software solutions required by business, industry and research today, is a very tall order. These skills are not easily taught in traditional undergraduate computer science lectures; nor are the practical experiences easily reinforced in laboratory…
Descriptors: Course Descriptions, Foreign Countries, Role Playing, Games
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers

Gemignani, Michael – Change, 1984
A discussion on who should teach computer literacy in academe is presented. Computer science can be described as an experimental science with the computer as the laboratory but computer science is an interdisciplinary area. Defining a computer scientist is difficult. (MLW)
Descriptors: College Administration, College Faculty, College Instruction, Computer Literacy
Corre, Le; Jacoud, R. – 1971
The Paris Faculty of Science is developing programs in computer-assisted instruction (CAI). Their first goal is to develop "questionnaires" (instructional sequences) administered by teletype machines which check on a student's knowledge in an area and draw his attention to basic concepts, definitions, and theorems in that area. Using an…
Descriptors: Biology, Branching, College Instruction, Computer Assisted Instruction
Belon, Barbara; Wright, Marie – 2002
This paper reports on research into the field of computer security, and undergraduate degrees offered in that field. Research described in the paper reveals only one computer security program at the associate's degree level in the entire country. That program, at Texas State Technical College in Waco, is a 71-credit-hour program leading to an…
Descriptors: College Curriculum, College Instruction, Community Colleges, Computer Science
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