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Hoffman, Robert G. – Creative Computing, 1979
A facetious approach to programing a minicomputer is presented. (MK)
Descriptors: Computer Programs, Computer Science Education, Computers, Instruction
Leal, Antonio – Creative Computing, 1981
Some of the important concepts in recursive programing are detailed, along with how they can be used. Examples are provided to show how to program recursively in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematical Applications
Lundeen, Rich – Creative Computing, 1982
A few basic principles that highlight the design of screen displays are detailed. It is noted that none of the principles will help programing efforts, but efforts at improvement in the direction described is expected to result in a more professionally designed work that users appreciate. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Guidelines
Pittsburgh Univ., PA. Project Solo. – 1974
A newsletter for the SOLO Project at the University of Pittsburgh contains short problems and solutions of a general nature that arise in computer technology for education and computer science education. The recent and planned activities of the SOLO Project are also listed. Solo Works Newsletter No. 25 is a poster and No. 26 is a journal reprint;…
Descriptors: Computer Programs, Computer Science, Computer Science Education, Computers
Digital Equipment Corp., Maynard, MA. – 1972
The opening chapter of this workbook introduces the user to BASIC, a simple computer programming language, by explaining terminal use and commands such as "print" and "scratch". The second chapter uses population as an example to consider ways to input and handle large numbers and offers a further explanation of the…
Descriptors: Computer Programs, Computer Science Education, Computers, Guides
Stein, Philip – Creative Computing, 1978
A discussion of computer errors and round-offs is given with the conclusion that attempts to get rid of these almost always result in generating more errors. (MN)
Descriptors: Computer Programs, Computer Science Education, Computers, Higher Education
Miller, Laverne W. – College Management, 1972
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Programs, Computer Science Education

Navarro, Aaron B. – Journal of Computers in Mathematics and Science Teaching, 1981
Presents a program in Level II BASIC for a TRS-80 computer that simulates a Turing machine and discusses the nature of the device. The program is run interactively and is designed to be used as an educational tool by computer science or mathematics students studying computational or automata theory. (MP)
Descriptors: College Mathematics, Computer Programs, Computer Science Education, Computers
Lopez, Antonio M., Jr. – Creative Computing, 1982
Pocket computers are promoted as an inexpensive means of teaching computer programing, particularly in today's world where there are increasing difficulties of obtaining funds for new curriculum materials. Samples of programs written in BASIC that can be run on pocket computers are presented, and instruction in elementary grades is promoted. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Technology
Abelson, Hal; And Others – 1974
This manual describes the LOGO system implemented for the PDP 11/45 at the MIT Artificial Intelligence Laboratory. The "system" includes a LOGO evaluator, a dedicated time-sharing system, and various special devices related to output such as robot turtles, tone generators, and cathode ray tube displays. (Author/SD)
Descriptors: Artificial Intelligence, Computer Programs, Computer Science Education, Computers
Abelson, Hal; Adams, Jim – 1974
This manual provides a brief description of the primitives in the computer language PDP 11 LOGO. It is intended to provide a quick reference for users who are familiar with the basics of the LOGO language. (Author/SD)
Descriptors: Artificial Intelligence, Computer Programs, Computer Science Education, Computers
Ahl, David H. – 1974
Written for secondary students, this booklet provides an introduction to several computer-related concepts through a set of six classroom games, most of which can be played with little more than a sheet of paper and a pencil. The games are: 1) SECRET CODES--introduction to binary coding, punched cards, and paper tape; 2) GUESS--efficient methods…
Descriptors: Class Activities, Computer Programs, Computer Science Education, Computers
Goldenberg, E. Paul – 1975
This manual provides brief descriptions of the primitives and is the PDP11 implementation of the LOGO language. It is intended as a quick reference for users familiar with the LOGO language. (SD)
Descriptors: Artificial Intelligence, Computer Programs, Computer Science Education, Computers
Hepler, Molly L. – Classroom Computer News, 1981
The history and current nature of CONDUIT, an organization that reviews, tests packages and distributes computer-based materials, is presented. Although many of the units available are designed for collegiate instruction, some can be used at the high school level, particularly for enrichment studies for juniors and seniors. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Higher Education

Wharry, David; Thorne, Michael – Computer Education, 1982
The work described started in primary schools in three Welsh counties in September 1981. The project strove to: (1) evaluate currently available commercially produced software and (2) provide a practical introduction to computer use in junior and infant schools. The work involved approximately 2,000 students and 80 teachers. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Research