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Showing 1 to 15 of 21 results Save | Export
Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
Gong, Susan P. – Educational Technology, 2016
The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…
Descriptors: Computer Interfaces, Computer System Design, Computer Uses in Education, Educational Technology
Cangiano, Gaston R. – ProQuest LLC, 2011
It was just a generation ago that computers entered the workplace. Back then, they only "represented" the work we did, nothing else. But today, some sort of computing device is involved in how we play, how we communicate, how we get our news and of course, how we work. What this means is that today almost all aspects of our lives are "represented"…
Descriptors: Computers, Memory, Activities, Ethnography
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Kortenkamp, Ulrich; Dohrmann, Christian – Acta Didactica Napocensia, 2010
In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.
Descriptors: Computer Software, Computer Interfaces, Geometry, Mathematics Instruction
Miller, Charles; Hokanson, Brad; Doering, Aaron; Brandt, Tom – Educational Technology, 2010
This is the fourth and final installment in a series of articles presenting a new outlook on the methods of instructional design. These articles examine the nature of the process of instructional design and are meant to stimulate discussion about the roles of designers in the fields of instructional design, the learning sciences, and interaction…
Descriptors: Instructional Design, Technology Uses in Education, Sciences, Models
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Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Poole, Erika Shehan – ProQuest LLC, 2010
Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and…
Descriptors: Futures (of Society), Influence of Technology, Science and Society, Computers
Draper, Stephen W.; Norman, Donald A. – 1984
The discipline of software engineering can be extended in a natural way to deal with the issues raised by a systematic approach to the design of human-machine interfaces. The user should be treated as part of the system being designed and projects should be organized to take into account the current lack of a priori knowledge of user interface…
Descriptors: Computer Software, Computers, Design Requirements, Guidelines
Hutchins, Edwin L.; And Others – 1985
This paper presents a cognitive account of both the advantages and disadvantages of direct manipulation interfaces, i.e., the use of icons to manipulate and interact directly with data rather than writing programs or calling on a set of statistical subroutines. Two underlying phenomena that give rise to the sensation of directness are identified.…
Descriptors: Cognitive Development, Cognitive Processes, Computer Software, Computers
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Salomon, Gavriel – Communication Research, 1990
Discusses the distinction between cognitive effects with computers, whereby an individual's performance is redefined and upgraded during intellectual partnership with the computer, and effects of computers, whereby such partnership leaves durable and generalizable cognitive residues. Suggests two mechanisms for affecting cognition: skill…
Descriptors: Children, Cognitive Development, Cognitive Processes, Communication Research
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Carroll, John M.; Rosson, Mary Beth – Journal on Educational Resources in Computing, 2005
Case studies of professional software development practices describe how real (or realistic) projects are planned and executed. Cases provide engaging models of the activities and materials of software development to students and other novice practitioners. They vividly remind learners of the possibilities for meaningfully applying knowledge and…
Descriptors: Computer Software, Computers, Computer Science, Engineering
Gevarter, William B. – 1983
Computer-based Natural Language Processing (NLP) is the key to enabling humans and their computer-based creations to interact with machines using natural languages (English, Japanese, German, etc.) rather than formal computer languages. NLP is a major research area in the fields of artificial intelligence and computational linguistics. Commercial…
Descriptors: Artificial Intelligence, Computational Linguistics, Computer Software, Computers
California Univ., San Diego, La Jolla. Inst. for Cognitive Science. – 1984
This report is a collection of 11 recent papers by the Human-Machine Interaction Group at the University of California, San Diego. The following papers are included: (1) "Stages and Levels in Human-Machine Interaction," Donald A. Norman; (2) "The Nature of Expertise in UNIX," Stephen W. Draper; (3) "Users in the Real…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Software, Computers
Miller, Helen B. – 1993
NCR (National Cash Register) Corporation is pursuing opportunities to make their point of sale (POS) terminals easy to use and easy to learn. To approach the goal of making the technology invisible to the user, NCR has developed an adaptive expert prototype system for a department store POS operation. The structure for the adaptive system, the…
Descriptors: Computer Software, Computer Software Development, Computers, Cues
Sheridan, Thomas B., Ed.; And Others – 1987
This document attempts to identify and promote human factors research that would likely produce results applicable to the evolutionary design of a National Aeronautics and Space Administration (NASA) national space station to be launched in the 1990s. It reports on a symposium designed to yield information applicable to future space systems. The…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Software, Computers
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