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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Scott, Aldyth D. – 1983
This analysis of a research and development program conducted in the Brighton Polytechnic Department of Librarianship between 1975 and 1980 to explore the use of computer-related education in all areas of the librarianship curriculum focuses on the use of computer-based teaching packages integrated into the core curriculum, the nature and content…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computers, Courseware
Jeska, Elizabeth E.; White, Cynthia – 1986
The 57 institutional members of Region IV of the National University Continuing Education Association (NUCEA) were asked to provide information on computerization for teaching and conference use. Forty institutions (70 percent) responded. Sixty percent of the respondents indicated having a computer teaching facility. Of the 16 schools without a…
Descriptors: Computer Literacy, Computer Managed Instruction, Computer Oriented Programs, Computer Science Education