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Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
Pattamaporn Piriyapongpipat; Sally Goldin; Nadh Ditcharoen – Smart Learning Environments, 2024
Global trends in higher education emphasize the development of curricula that offer greater responsiveness to learners. Creating flexible and responsive curricula will require additional support systems for curriculum management. The first step toward sustainably developing this kind of system is to represent essential curricular information in a…
Descriptors: Curriculum Development, Taxonomy, Higher Education, Models
Kat Cain; Jo Coldwell-Neilson – Australasian Journal of Educational Technology, 2024
The impact of digital technologies on the ways people work, learn and live has been debated and researched for half a century. Digital literacy approaches have recurrently been the focus of educational and industry learning; however, current framings of digital literacy are not sufficient to support students' digital capability development, nor do…
Descriptors: Digital Literacy, Influence of Technology, Access to Computers, Access to Information
Tobin, Patrick C.; Weiss, Vida – International Journal for Technology in Mathematics Education, 2016
The use of handheld CAS technology in undergraduate mathematics courses in Australia is paradoxically shrinking under sustained disapproval or disdain from the professional mathematics community. Mathematics education specialists argue with their mathematics colleagues over a range of issues in course development and this use of CAS or even…
Descriptors: Undergraduate Students, Mathematics Education, Mathematics Instruction, College Mathematics
Waguespack, Leslie J. – Information Systems Education Journal, 2011
As punishment in the biblical story of Moses the slaves were told they had to make bricks without straw. This was impossible because bricks made without straw had the appearance of strength and function but could not withstand the proof of actual use. The slaves' punishment was therefore not only to make bricks, but also to find the straw on their…
Descriptors: Information Systems, Computer Science Education, Computer Software, Design
Oralbekova, Aliya K.; Arzymbetova, Sholpan Zh.; Begalieva, Saule B.; Ospanbekova, Meirgul N.; Mussabekova, Gulvira A.; Dauletova, Ainash S. – International Journal of Environmental and Science Education, 2016
Many children with disabilities in the Republic of Kazakhstan face up to physiological difficulties in moving, communicating, learning, along with problems related to learning various computer programs. Computer technologies are of particular importance for children with disabilities. By using information and computer technologies, these children…
Descriptors: Information Technology, Elementary School Teachers, Inclusion, Foreign Countries
Valveny, Ernest; Benavente, Robert; Lapedriza, Agata; Ferrer, Miquel; Garcia-Barnes, Jaume; Sanchez, Gemma – European Journal of Engineering Education, 2012
In the academic year 2010-2011, Spain finished the process of introducing the regulatory changes derived from the Bologna Declaration and the new European Space for Higher Education (ESHE). These changes have implied the updating of university degrees' structure as well as the inclusion of the European Credit Transfer System (ECTS). This paper…
Descriptors: Student Projects, Computer Assisted Instruction, Cooperative Learning, Active Learning
Tang, Ying; Head, L. M.; Ramachandran, R. P.; Chatman, L. M. – IEEE Transactions on Education, 2011
The rapid evolution of System-on-Chip (SoC) challenges academic curricula to keep pace with multidisciplinary/interdisciplinary system thinking. This paper presents a curricular prototype that cuts across artificial course boundaries and provides a meaningful exploration of diverse facets of SoC design. Specifically, experimental contents of a…
Descriptors: Curriculum Development, Design, Electronics, Systems Approach
Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Clarke, Gregory, Sr.; Zagarell, Jesse – Childhood Education, 2012
The education system in the United States continues to grapple with adapting to change, especially when it comes to integrating technology in the curriculum. The United States needs to use its resources to stay competitive in the increasingly technological world, particularly in the classroom. Lefebvre, Deaudelin, and Loiselle (2006) posit that…
Descriptors: Educational Technology, Teaching Methods, Curriculum Development, Transformational Leadership
Benkrid, Khaled; Clayton, Thomas – ACM Transactions on Computing Education, 2012
This article presents the design and implementation of a complete review of undergraduate digital hardware design teaching in the School of Engineering at the University of Edinburgh. Four guiding principles have been used in this exercise: learning-outcome driven teaching, deep learning, affordability, and flexibility. This has identified…
Descriptors: Foreign Countries, Teaching Methods, Multimedia Instruction, Feedback (Response)
Holladay, Jennifer – Education Digest: Essential Readings Condensed for Quick Review, 2011
The word "cyberbullying" didn't even exist a decade ago, yet the problem is pervasive today. Simply put, cyberbullying is the repeated use of technology to harass, humiliate, or threaten. When people take to the keyboard or cell phone and craft messages of hate or malice about a specific person, cyberbullying is emerging. And unlike…
Descriptors: Discipline, Computers, Handheld Devices, Middle Schools
Sharma, Aditya; Murphy, Marianne C. – Information Systems Education Journal, 2011
Legacy or not, mainframe education is being taught at many U.S. universities. Some computer science programs have always had some large system content but there does appear to be resurgence of mainframe related content in business programs such as Management Information Systems (MIS) and Computer Information Systems (CIS). Many companies such as…
Descriptors: Computer Science Education, Management Information Systems, Information Technology, Computers
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Thorsteinsson, Gisli; Page, Tom – Journal of Educational Technology, 2009
One of the possible techniques for collecting empirical data is video recordings of a computer screen with specific screen capture software. This method for collecting empirical data shows how students use the BSCWII (Be Smart Cooperate Worldwide--a web based collaboration/groupware environment) to coordinate their work and collaborate in…
Descriptors: Data Collection, Data Analysis, Foreign Countries, Computer Software

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