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Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
Michelle Marie Carter – ProQuest LLC, 2022
The increase in distance learning offerings and the deficit in providing an equivalent engagement mechanism for haptic subjects for online learners is stimulating educators to seek new pedagogical methods to meet the needs of the curriculum. A quantitative quasi-experimental study deploying a two nonequivalent groups design was conducted to…
Descriptors: Computer Science Education, Computers, Simulated Environment, Computer Simulation
Bolanakis, Dimosthenis E.; Kotsis, Konstantinos T.; Laopoulos, Theodore – European Journal of Engineering Education, 2010
In the last decades, the technological and scientific evolution of the computing discipline has been widely affecting research in software engineering education, which nowadays advocates more enlightened and liberal ideas. This article reviews cross-disciplinary research on a computer architecture class in consideration of its switching to…
Descriptors: Engineering Education, Computers, Client Server Architecture, Computer System Design
Fitch, A. L.; Iu, H. H. C.; Lu, D. D. C. – IEEE Transactions on Education, 2011
This paper describes a compact analog computer and proposes its use in electronic engineering teaching laboratories to develop student understanding of applications in analog electronics, electronic components, engineering mathematics, control engineering, safe laboratory and workshop practices, circuit construction, testing, and maintenance. The…
Descriptors: Engineering Education, Laboratory Safety, Electronics, Experiential Learning
Shumba, Rose – Journal on Educational Resources in Computing, 2006
In the summer of 2003, a project to augment and improve the teaching of information assurance courses was started at IUP. Thus far, ten hands-on exercises have been developed. The exercises described in this article, and presented in the appendix, are based on actions required to secure a Linux host. Publicly available resources were used to…
Descriptors: Computer Security, Experiential Learning, Computer Software, Open Source Technology
McCormick, John W. – Computer Science Education, 2007
Less than one half of one percent of all processors manufactured today end up in computers. The rest are embedded in other devices such as automobiles, airplanes, trains, satellites, and nearly every modern electronic device. Developing software for embedded systems requires a greater knowledge of hardware than developing for a typical desktop…
Descriptors: Computer System Design, Learning Activities, Relevance (Education), Computer Software
Homes, Edith – Bulletin of the American Society for Information Science, 1981
Discusses computer programs and courses offered to children and teachers at the new Future Center at the Capital Children's Museum, and describes the displays and activities of the communications exhibit and Kid-Net, a minicomputer based time-sharing system for which a series of computer programs for use by visitors will be developed. (RBF)
Descriptors: Adolescents, Communications, Computer Programs, Computer Science Education

Feeney, John E. – Arithmetic Teacher, 1982
Ten activity cards, designed to introduce students in upper elementary grades to programing in BASIC, are presented. The concepts and skills involved are thought to correspond to the pupils' knowledge of mathematics and aid in reinforcement. The cards represent a total of about one hour of computer time. (MP)
Descriptors: Activity Units, Computer Science Education, Computers, Elementary Education
Salkeld, Bob – Media in Education and Development, 1982
Describes the development and purpose of The Computer Programme, a 10-part television series produced by the BBC's Continuing Education Television Department and designed to provide a beginner's guide to the world of computers and computing. The history of the project is reviewed and the creation of the BBC microcomputer is recounted. (Author/JL)
Descriptors: Adult Education, Broadcast Television, Computer Literacy, Computer Science Education
Piele, Donald T. – Creative Computing, 1980
Ideas and examples that support the problem-solving role of computers in the classroom are given: procedures, techniques, and sample problems that can be used with beginning, intermediate, and advanced students have been included. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Discovery Learning
Oregon State Educational Coordinating Commission, Portland. – 1979
This is the final report of the Oregon System in Mathematics Education (OSME), a project to improve mathematics education learning in Oregon. OSME in-service projects for teachers provided "hands-on" workshops for teachers at both the elementary and secondary level, and helped Oregon schools and colleges establish 24 local mathematics…
Descriptors: Bibliographies, Computer Science Education, Computers, Discovery Learning