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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
Arabaci, I. Bakir – Turkish Online Journal of Educational Technology - TOJET, 2017
Today, internet-based information technologies are sine qua non of effective learning and teaching. By the use of multiple multi-media tools in education, learning environment is enriched, persistence of learning is ensured and the boringness of the course is prevented. However, the purposeless use of internet in classrooms leads students to get…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Technology Uses in Education
Lin, Shinyi; Shih, Tse-Hua; Lu, Ruiling – International Journal of Technology and Design Education, 2013
Use of innovative learning/instruction mode, embedded in the Certification Pathway System (CPS) developed by Certiport TM, is geared toward Internet and Computing Benchmark & Mentor specifically for IC[superscript 3] certification. The Internet and Computing Core Certification (IC[superscript 3]), as an industry-based credentialing program,…
Descriptors: Computer Science Education, Internet, Information Technology, College Students
Tekerek, Mehmet; Yeniterzi, Betul; Ercan, Orhan – Turkish Online Journal of Educational Technology - TOJET, 2011
Computer Education and Instructional Technology (CEIT) Departments train computer teachers to fill gap of computer instructor in all grades of schools in Turkey. Additionally graduates can also work as instructional technologist or software developer. The curriculum of CEIT departments includes mathematics courses. The aim of this study is to…
Descriptors: Undergraduate Students, Measures (Individuals), Computers, Foreign Countries
Salminen-Karlsson, Minna – Journal of Vocational Education and Training, 2009
This article argues that research on gender and adult learning too often regards men and women as unified and separate groups, and does not take intra-gender variation into account. It presents one possible approach to address this problem, in a study of 142 women and 35 men attending basic computer courses in Swedish municipal adult education…
Descriptors: Females, Computer Attitudes, Adult Education, Adult Learning
Logan, Keri – Educational Studies, 2007
It has been well established in the literature that girls are turning their backs on computing courses at all levels of the education system. One reason given for this is that the computer learning environment is not conducive to girls, and it is often suggested that they would benefit from learning computing in a single-sex environment. The…
Descriptors: Foreign Countries, Computers, Females, Classroom Environment
Werner, Linda; Denning, Jill – Journal of Research on Technology in Education, 2009
Few early intervention efforts have improved the representation of women in computer science and engineering (CSE) disciplines, but pair programming has shown promise for reducing gender differences among college students. The current study is the first to examine this promising practice in middle school. In an effort to better understand what…
Descriptors: Intervention, Females, Problem Solving, Gender Issues
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Singh, Kusum; Allen, Katherine R.; Scheckler, Rebecca; Darlington, Lisa – Review of Educational Research, 2007
In this article, the authors review, critique, and synthesize the emerging research literature from 1994 to 2005 on women's enrollment and persistence in computer-related majors. A thorough examination of 44 empirical studies in scholarly journals reveals that this literature primarily relies on exploratory and descriptive analyses, individualized…
Descriptors: Majors (Students), Females, Academic Persistence, Computers
Abbiss, Jane – Online Submission, 2005
An exploration of how year 12 students in a New Zealand high school make meaning of their experiences of different specialist IT (information technology) courses shows that gender identity is a potent factor in their experiences. At a personal level, individual students, males and females, construe their experiences of CPS (computer studies) and…
Descriptors: Foreign Countries, High School Students, Computers, Sexual Identity