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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games

Albers, Donald J.; Steen, Lynn Arthur – Two-Year College Mathematics Journal, 1982
This interview reviews Don Knuth's life and contributions and his views on a variety of mathematical and computer-related topics. He is viewed as the pre-eminent scholar of computer science in the world, and is probably best known for a series of books titled, "The Art of Computer Programing." (MP)
Descriptors: Computer Science Education, Computers, Interviews, Mathematicians
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Ahl, David H.; And Others – Creative Computing, 1981
A collection of interviews and an overview of the Minnesota Educational Computing Consortium (MECC) are presented. (MP)
Descriptors: Computer Science, Computer Science Education, Computers, Educational Resources
Sleeman, D.; Gong, Brian – 1985
In order to determine the knowledge and skills needed by novice programmers to successfully learn computer programming, four studies were conducted using a clinical interview technique. The first study determined that many systematic errors in programming were due to programmers' high-level misconceptions of the nature of the computer and of the…
Descriptors: Computer Science Education, Computer Software, Computers, Error Patterns

Steen, Lynn Arthur – Two-Year College Mathematics Journal, 1983
John G. Kemeny, co-author of the BASIC programing language and co-developer of the Dartmouth Time-Sharing System, is interviewed. He responds to questions on computer languages, the role of computer science, future uses of computers, and mathematics instruction. (MP)
Descriptors: Computer Science, Computer Science Education, Computers, Higher Education
Zinn, Karl – Creative Computing, 1978
This interview with the teacher of a computer course for elementary and junior high schools contains discussions of problems and rewards of such a course. The course is offered as an after school activity. (MP)
Descriptors: Computer Science Education, Computers, Elementary Secondary Education, Enrichment Activities
Kelman, Peter – Classroom Computer News, 1982
Views of Arthur Luehrmann, an individual who has become known as one of the most vociferous advocates of computer literacy in educational computing, are presented. Spending four out of five days in a computer literacy course on computing and one out of five on awareness issues is advocated. (MP)
Descriptors: Computer Literacy, Computer Science Education, Computers, Curriculum Development
Moursund, David – 1985
This book discusses computer coordinator responsibilities and suggests necessary qualifications. The need for computer coordinators is discussed and responsibilities of a building-level computer coordinator are identified to help distinguish this position from that of a computer teacher. A more detailed analysis of the types of activities that…
Descriptors: Administrator Qualifications, Administrator Responsibility, Administrator Role, Computer Assisted Instruction
Goldstein, Harold; Fraser, Bryna Shore – 1985
Data were collected on the training required by people who work with computers, and these data were then used as a basis from which to identify major issues that must be addressed by policymakers concerned with developing computer education and training programs. A total of 196 employers, supervisors, workers, professional societies, unions,…
Descriptors: Computer Science Education, Computers, Dislocated Workers, Educational Needs