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Ackovska, Nevena; Ristov, Sasko – IEEE Transactions on Education, 2014
Hardware-based courses in computer science studies require much effort from both students and teachers. The most important part of students' learning is attending in person and actively working on laboratory exercises on hardware equipment. This paper deals with a specific group of students, those who are marginalized by not being able to…
Descriptors: Computer Science Education, Open Source Technology, College Students, Nontraditional Students
Benkrid, Khaled; Clayton, Thomas – ACM Transactions on Computing Education, 2012
This article presents the design and implementation of a complete review of undergraduate digital hardware design teaching in the School of Engineering at the University of Edinburgh. Four guiding principles have been used in this exercise: learning-outcome driven teaching, deep learning, affordability, and flexibility. This has identified…
Descriptors: Foreign Countries, Teaching Methods, Multimedia Instruction, Feedback (Response)
Shoufan, Abdulhadi; Huss, Sorin A. – ACM Transactions on Computing Education, 2010
Reconfigurable computing is an established field in computer science. Teaching this field to computer science students demands special attention due to limited student experience in electronics and digital system design. This article presents a compact course on reconfigurable processors, which was offered at the Technische Universitat Darmstadt,…
Descriptors: Computer Science, Student Experience, Courses, Faculty Development
Laverty, David M.; Milliken, Jonny; Milford, Matthew; Cregan, Michael – European Journal of Engineering Education, 2012
This paper presents a new laboratory-based module for embedded systems teaching, which addresses the current lack of consideration for the link between hardware development, software implementation, course content and student evaluation in a laboratory environment. The course introduces second year undergraduate students to the interface between…
Descriptors: Foreign Countries, Engineering Education, Student Evaluation, Computer Assisted Instruction
Tang, Ying; Head, L. M.; Ramachandran, R. P.; Chatman, L. M. – IEEE Transactions on Education, 2011
The rapid evolution of System-on-Chip (SoC) challenges academic curricula to keep pace with multidisciplinary/interdisciplinary system thinking. This paper presents a curricular prototype that cuts across artificial course boundaries and provides a meaningful exploration of diverse facets of SoC design. Specifically, experimental contents of a…
Descriptors: Curriculum Development, Design, Electronics, Systems Approach
Garcia, M. I.; Rodriguez, S.; Perez, A.; Garcia, A. – IEEE Transactions on Education, 2009
Studying fundamental Computer Architecture and Organization topics requires a significant amount of practical work if students are to acquire a good grasp of the theoretical concepts presented in classroom lectures or textbooks. The use of simulators is commonly adopted in order to reach this objective. However, as most of the available…
Descriptors: Assignments, Client Server Architecture, Simulation, Active Learning
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
d'Amore, Roberto – ACM Transactions on Computing Education, 2010
This article proposes a VHDL language course that establishes a strong correlation between the language statements and their use in circuit synthesis. Two course modules are described: a basic module that contains the essential concepts of the language, sufficient for students to describe medium complexity circuits, followed by a second module…
Descriptors: Feedback (Response), Units of Study, Courses, Laboratories
Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2009
This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was…
Descriptors: Educational Strategies, Reliability, Cooperative Learning, Teaching Methods
Stanley, Timothy D.; Wong, Lap Kei; Prigmore, Daniel; Benson, Justin; Fishler, Nathan; Fife, Leslie; Colton, Don – Computer Science Education, 2007
Students learn better when they both hear and do. In computer architecture courses "doing" can be difficult in small schools without hardware laboratories hosted by computer engineering, electrical engineering, or similar departments. Software solutions exist. Our success with George Mills' Multimedia Logic (MML) is the focus of this paper. MML…
Descriptors: Undergraduate Students, Computer Software, Computer Science Education, Student Projects
Peer reviewedHamblen, John W. – AEDS Journal, 1971
A brief outline of computer systems and computer center management for colleges of various sizes. (RA)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computers, Higher Education
Fitzpatrick, Michael J.; Howard, James A. – Journal of Computer-Based Instruction, 1977
Describes one approach to supplying engineering and computer science educators with an economical portable digital systems laboratory centered around microprocessors. Expansion of the microcomputer based laboratory concept to include Learning Resource Aided Instruction (LRAI) systems is explored. (Author)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science Education, Computers
Gercek, Gokhan; Saleem, Naveed – Journal of Information Technology Education, 2006
Providing adequate computing lab support for Management Information Systems (MIS) and Computer Science (CS) programs is a perennial challenge for most academic institutions in the US and abroad. Factors, such as lack of physical space, budgetary constraints, conflicting needs of different courses, and rapid obsolescence of computing technology,…
Descriptors: Computer Uses in Education, Management Information Systems, Computer Science Education, Computers
Brownlee, Edward H., Jr. – 1970
A description of the Program Assembly and Monitored Execution for Learning Applications (PAMELA) is presented. It is intended for instructors who propose to use the system and for programers who wish to modify it. PAMELA is an interactive system designed to teach the operating principles of the IBM System/360 digital computer at the machine…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Computers
Pittsburgh Univ., PA. Dept. of Electrical Engineering. – 1976
This is a self-study manual designed for freshman or sophomore engineering students who have interest in the organizational and operational concepts of the digital computer, but little or no experience with such computers. The manual gives an introduction to a general purpose minicomputer, Digital Equipments Corporation's PDP-8. (MK)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Computers
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