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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
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Bennedsen, Jens; Caspersen, Michael E. – Computer Science Education, 2012
Programming is recognised as one of seven grand challenges in computing education and attracts much attention in computing education research. Most research in the area concerns teaching methods, educational technology and student understanding/misconceptions. Typically, evaluation of learning outcome takes place during or immediately following…
Descriptors: Computer Science Education, Research, Programming, Skills
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Feeney, John E. – Arithmetic Teacher, 1982
Ten activity cards, designed to introduce students in upper elementary grades to programing in BASIC, are presented. The concepts and skills involved are thought to correspond to the pupils' knowledge of mathematics and aid in reinforcement. The cards represent a total of about one hour of computer time. (MP)
Descriptors: Activity Units, Computer Science Education, Computers, Elementary Education
Kimmel, Stephen – Creative Computing, 1981
Several programs deemed good for preschoolers are reviewed, including some that require the child and parent to work the keyboard simultaneously. (MP)
Descriptors: Cognitive Development, Computer Science Education, Computer Software, Computers
Dennis, J. Richard – 1979
This paper lists 25 objectives which computer-using teachers have designated as important for job success, and presents 11 relevant tasks to serve as a basis for practice and assessment of the objectives. These tasks deal with instructional planning, question episodes, lesson evaluation, tutorial computer assisted instruction, drill and practice,…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Science Education, Computers
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Huang, Kun; Dong, Yifei; Ge, Xun – Innovate: Journal of Online Education, 2006
Computing is a complex, multidisciplinary field that requires a range of professional proficiencies. Computing students are expected to develop in-depth knowledge and skills, integrate and apply their knowledge flexibly to solve complex problems, and work successfully in teams. However, many students who graduate with degrees in computing fail to…
Descriptors: Design Requirements, Computer Software, Computers, Exhibits
Nilson, Jeff, Ed. – Classroom Computer News, 1982
This material emphasizes student development of a computer program to keep track of data about people in a neighborhood. The first part involves taking a survey of people and the second part is on entering the information into a program. The use of file structures in BASIC is outlined. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Elementary Secondary Education
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Bachelis, Gregory F.; And Others – School Science and Mathematics, 1994
Presents cooperative computing activities in which each student plays the role of a switch or processor and acts out algorithms. Includes binary counting, finding the smallest card in a deck, sorting by selection and merging, adding and multiplying large numbers, and sieving for primes. (16 references) (Author/MKR)
Descriptors: Algorithms, Class Activities, Computer Science Education, Computers
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Zukas, Walter X.; And Others – Arithmetic Teacher, 1980
A minicourse designed to teach fourth and fifth graders about computers included decoding computer cards, a "race" against the computer, a field trip, flow charting, and writing computer programs. The course was limited by the students' ability to understand abstract mathematical concepts. (MP)
Descriptors: Activity Units, Computer Science Education, Computers, Elementary Education
Beyer, Kathleen – Computing Teacher, 1979
A description is given of a supplemental unit for a primary level computer literacy class in which a play is produced with all students taking roles as parts of a computer. (MP)
Descriptors: Computer Science Education, Computers, Elementary Education, Elementary School Mathematics
Jennings, Carol Ann – 1982
Designed for use by both secondary- and postsecondary-level business teachers, this curriculum guide consists of 10 units of instructional materials dealing with Beginners All-Purpose Symbol Instruction Code (BASIC) programing. Topics of the individual lessons are numbering BASIC programs and using the PRINT, END, and REM statements; system…
Descriptors: Behavioral Objectives, Computer Science Education, Computers, Curriculum Guides
Manitoba Dept. of Education, Winnipeg. – 1983
This guide to a 4-unit, required high school computer science course emphasizes problem solving and computer programming and is designed for use with a variety of hardware configurations and programming languages. An overview covers the program rationale, goals and objectives, program design and description, program implementation, time allotment,…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science Education, Computers
Rausa, Tom; And Others – 1983
This project was designed to prepare curriculum materials that can be used to teach general computer literacy and rudimentary programming for grades 7 and 8. The intended audience for these materials is the grade 7 and 8 teacher who is not experienced in computer literacy or programming. Materials provided include, in separate sections for the two…
Descriptors: Computer Literacy, Computer Programs, Computer Science Education, Computers
Texas Education Agency, Austin. – 1985
Developed as a planning guide for the Computer Literacy Curriculum, a junior high course required by the Texas State Board of Education, this document presents objectives, student activities, and suggested resources that can be used for a full year or semester course. A list of computer literacy learning objectives interprets the essential…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Science Education, Computers
Solomon, Cynthia J. – 1976
This document describes how to teach a computer to add numbers using the LOGO programing language. The programing project is described in the way a student might develop it. The model of developing the program uses humans as an anthropomorphic model for the computer, and the computer as a model for people. The document has an unorthodox style, as…
Descriptors: Addition, Computation, Computer Programs, Computer Science Education
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