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Johnson, Genevieve Marie – Online Submission, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, navigating web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Internet, Video Games, Information Processing
Kugel, Peter – Improving College and University Teaching, 1979
It is suggested that most of the things people learn are not taught; they are learned by induction. Learning and teaching theories are analyzed with a focus on the induction theory and its implications. The symbol processing carried out by computers is used as a point for comparison. (JMD)
Descriptors: Computers, Educational Theories, Induction, Information Processing
Allison, Dennis J. – 1984
A theory of memory is introduced, which seeks to respond to the shortcomings of existing theories based on metaphors. Memory is presented as a mechanism, a comparison process in which information held in some form of immediate storage (whether based on perception or previous cognition or both) is compared to previously stored long-term storage.…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Science, Computers

Herron, J. Dudley – Journal of Chemical Education, 1985
Suggests a model of human cognition by describing similarities between human and electronic computers. This model might guide the development of software so that it is sufficiently powerful and flexible to be of value to human computers as they construct new knowledge in chemistry. (JN)
Descriptors: Chemistry, Cognitive Processes, College Science, Computer Software