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Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Branzburg, Jeffrey – Technology & Learning, 2007
Look no further than to the popularity of C-SPAN's annual video documentary competition for middle and high schoolers, and it's obvious that video editing, and the technology that comes with it, is important to today's students. In the past it was a complex, involved, and expensive process. Video editing is now within the reach of anybody with a…
Descriptors: Photography, Educational Technology, Editing, Computer Software
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Maier, Robert Brick; Fisher, Mercedes – Journal of Educational Technology Systems, 2007
Media education curricula has had to address significant changes in students' experiences of media resulting in a void for disadvantaged youth in terms of exposure to arts and technology. In this study we give an overview of the development of media curricula from an international perspective as it pertains to the intersection of art, education,…
Descriptors: Decision Making Skills, Educational Objectives, Disadvantaged Youth, Secondary Education