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Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games
Sykes, Richard E.; And Others – 1969
Conducted during 1968, this study was primarily concerned with whether Neighborhood Youth Corps (NYC) enrollees became any more employable as a result of their work experience. It was also concerned with factors that induce enrollees to remain in NYC or to leave it. The study pioneered in a method of quantitative observation of enrollees and work…
Descriptors: Attitudes, Behavior Change, Computers, Data Processing