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Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
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Shanthy, T. Rajula; Thiagarajan, R. – Journal of Agricultural Education and Extension, 2011
In this article, the practicability of introduction of computer multimedia as an educational tool was compared with the traditional approach for training sugarcane growers in ratoon management practices in three villages of Tamil Nadu state, India using pre-test, post-test control group experimental design. A CD-ROM was developed as a multimedia…
Descriptors: Control Groups, Research Design, Attention Span, Multimedia Materials
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Kay, Robin H. – Computers & Education, 2008
Most computer users have to deal with major software upgrades every 6-18 months. Given the pressure of having to adjust so quickly and so often, it is reasonable to assume that users will express emotional reactions such as anger, desperation, anxiety, or relief during the learning process. To date, the primary emotion studied with respect to…
Descriptors: Preservice Teacher Education, Computers, Computer Literacy, Anxiety
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Martin, Florence; Klein, James D.; Sullivan, Howard – British Journal of Educational Technology, 2007
This study investigated the effects of several elements of instruction (objectives, information, practice, examples and review) when they were combined in a systematic manner. College students enrolled in a computer literacy course used one of six different versions of a computer-based lesson delivered on the web to learn about input, processing,…
Descriptors: Computers, Internet, Computer Software, Computer Literacy
Roland, Jennifer – Learning & Leading with Technology, 2006
Standards are a reality in all academic disciplines, and they can be hard to measure using conventional methods. Technology skills in particular are hard to assess using multiple-choice, paper-based tests. A new generation of online assessments of student technology skills allows students to prove proficiency by completing tasks in their natural…
Descriptors: Computers, Educational Technology, Case Studies, Federal Legislation
Mioduser, David; And Others – 1985
The Transparent Computer, a computer simulation designed to teach programming concepts to non-programmers, provides a graphic representation of the computer and illustrates information flow within the units of the computer. The emphasis of the simulation is on the acquisition and application of concepts and comprehension of the structuring of…
Descriptors: Computer Literacy, Computer Simulation, Computer Software, Computers
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Millar, Diane – 1996
The pros and cons of integrated learning systems (ILS) and stand-alone software for adult literacy instruction were examined in a comparative analysis that focused on their use in adult literacy programs in Canada. The comparison focused on the following variables: achievement gains in reading; changes in students' attitudes toward computers;…
Descriptors: Adult Basic Education, Adult Literacy, Adult Programs, Adult Students