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Ashley M. Stack; Kausalai Wijekumar; Elsa Cárdenas-Hagan – Technology, Knowledge and Learning, 2024
Reading comprehension is the ultimate goal of learning to read, as the understanding of text is at the root of the purpose for reading, whether reading for pleasure or reading to learn. At-home reading practices can vary widely family to family -- some families have the knowledge and resources to read effectively with their children, while others…
Descriptors: Reading Comprehension, Literacy Education, Program Descriptions, Spanish
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Garcia-Villada, Eduardo – Hispania, 2011
This study investigates children's attitudes and technology use for learning Spanish, and examines the type of technology-enhanced learning activities they enjoy. A survey with two versions was developed to gather attitudes and opinions of 2,220 children in grades K-2 and 3-8 in eight small rural school districts in the Midwest of the United…
Descriptors: Rural Schools, Ownership, Access to Computers, Computers
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Edirisingha, Palitha; Nie, Ming; Pluciennik, Mark; Young, Ruth – British Journal of Educational Technology, 2009
This paper reports findings of a pilot study that examined the pedagogical potential of "Second Life" (SL), a popular three-dimensional multi-user virtual environment (3-D MUVE) developed by the Linden Lab. The study is part of a 1-year research and development project titled "Modelling of Secondlife Environments"…
Descriptors: Research and Development, Learning Activities, Socialization, Foreign Countries
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Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Edwards, Mark – Education Digest: Essential Readings Condensed for Quick Review, 2012
In this article, the author describes their digital conversion initiative at Mooresville Graded School District. The project has placed a MacBook Air laptop in the hands of every 3rd through 12th grader and their teachers in the district over the past four years, with over 5,000 computers distributed. But they believe their academic successes have…
Descriptors: Academic Achievement, Educational Indicators, Computers, Federal Programs
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
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Noble, Howard; Curtis, Daniel; Tang, Kang – EDUCAUSE Quarterly, 2009
The government of the United Kingdom has set a target to reduce CO2 emissions by at least 34 percent from 1990 levels by 2020. The Carbon Reduction Commitment (CRC) will require all large public and private sector organizations across the U.K. to cut carbon emissions and report total CO2 emissions annually so that the data can be published in a…
Descriptors: Energy Conservation, Computers, Foreign Countries, Technological Advancement
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Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
Hemming, Cliff; Smith R. J., II – 1973
Register transfer level (RTL) descriptions of digital systems have certain advantages over other descriptive techniques, especially during early phases of the design effort. There are at least three identifiable major uses for RTL-type descriptions. First, RTL can serve as documentation of digital processor behavior, recording in a concise fashion…
Descriptors: Computer Programs, Computer Science, Computers, Digital Computers
Seidel, Robert J. – 1972
The goal of Project IMPACT is to provide the U.S. Army with an effective, efficient, and economical computer-assisted instruction (CAI) system in a total system framework. This paper reviews the a) reasons for establishment of Project IMPACT, b) nature of the project and its relevance to needs of the Army, c) reasons why the Army needs to develop…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Computers
Texas Education Agency, Austin. – 1984
Designed to broaden awareness of the Texas Education Computer Cooperative (TECC) and its efforts to develop products and services which can be most useful to schools, this publication provides an outline of the need, purpose, organization, and funding of TECC and descriptions of 19 projects. The project descriptions are organized by fiscal year in…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Oriented Programs
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Nievergelt, Jurg; And Others – 1974
A project to accommodate the large and increasing enrollment in introductory computer science courses by automating them with a subsystem for computer science instruction on the PLATO IV Computer-Based Education system at the University of Illinois was started. The subsystem was intended to be used for supplementary instruction at the University…
Descriptors: College Students, Computer Assisted Instruction, Computer Science, Computer Science Education
Edwards, Perry; Broadwell, Bruce – 1972
Mini- and midi-computers have been introduced into the computer science program at Sierra College to afford students more direct contact with computers. The college's administration combined with the Science and Business departments to share the expense and utilization of the program. The National Cash Register Century 100 and the Data General…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Computer Science Education
Fitzhugh, Robert J. – 1973
An overview is provided of the Experimental Time-Sharing System (ETSS). Few manufacturers of small-scale and medium-scale computers offer operating systems capable of supporting both terminal-oriented time-sharing and multiprogramed batch processing. ETSS was developed to demonstrate that a powerful, general purpose operating system of this type…
Descriptors: Computer Oriented Programs, Computer Science, Computers, Program Descriptions
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