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Lin, Shinyi; Shih, Tse-Hua; Lu, Ruiling – International Journal of Technology and Design Education, 2013
Use of innovative learning/instruction mode, embedded in the Certification Pathway System (CPS) developed by Certiport TM, is geared toward Internet and Computing Benchmark & Mentor specifically for IC[superscript 3] certification. The Internet and Computing Core Certification (IC[superscript 3]), as an industry-based credentialing program,…
Descriptors: Computer Science Education, Internet, Information Technology, College Students
Nicholas, Howard; Ng, Wan – International Journal of Technology and Design Education, 2012
While the ready-made Lego[TM] Robotics kits are popular in schools and are used by students at both primary and secondary year levels, using the Picaxe microcontroller (chip) to create simple electronic devices, including robotic devices is less popular. The latter imposes an additional challenge as a result of the need to construct the universal…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Pedagogical Content Knowledge
Bucks, Gregory Warren – ProQuest LLC, 2010
Computers have become an integral part of how engineers complete their work, allowing them to collect and analyze data, model potential solutions and aiding in production through automation and robotics. In addition, computers are essential elements of the products themselves, from tennis shoes to construction materials. An understanding of how…
Descriptors: Engineering Education, Racquet Sports, Construction Materials, Programming Languages
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
Parham, Jennifer R. – ProQuest LLC, 2009
According to industry representatives, computer science education needs to emphasize the processes involved in solving computing problems rather than their solutions. Most of the current assessment tools used by universities and computer science departments analyze student answers to problems rather than investigating the processes involved in…
Descriptors: Computer Science Education, Schemata (Cognition), Industry, Problem Solving
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
Kausar, Tayyaba; Choudhry, Bushra Naoreen; Gujjar, Aijaz Ahmed – Online Submission, 2008
This study was aimed to evaluate the effectiveness of CAI vs. classroom lecture for computer science at ICS level. The objectives were to compare the learning effects of two groups with class room lecture and computer assisted instruction studying the same curriculum and the effects of CAI and CRL in terms of cognitive development. Hypothesis of…
Descriptors: Experimental Groups, Research Design, Teacher Effectiveness, Computer Assisted Instruction
Kausar, Tayyaba; Choudhry, Bushra Naoreen; Gujjar, Aijaz Ahmed – Turkish Online Journal of Educational Technology - TOJET, 2008
This study was aimed to evaluate the effectiveness of CAI vs. classroom lecture for computer science at ICS level. The objectives were to compare the learning effects of two groups with class room lecture and computer assisted instruction studying the same curriculum and the effects of CAI and CRL in terms of cognitive development. Hypothesis of…
Descriptors: Experimental Groups, Research Design, Teacher Effectiveness, Computer Assisted Instruction
Ko, C. C.; Cheng, C. D. – Computers & Education, 2008
Electronic examination systems, which include Internet-based system, require extremely complicated installation, configuration and maintenance of software as well as hardware. In this paper, we present the design and development of a flexible, easy-to-use and secure examination system (e-Test), in which any commonly used computer can be used as a…
Descriptors: Computer Assisted Testing, Computers, Program Effectiveness, Examiners
Bhat, U. Narayan; Nance, Richard E. – 1973
The effects of dynamic quantum allocation and swap-time variability on central processing unit (CPU) behavior are investigated using a model that allows both quantum length and swap-time to be state-dependent random variables. Effective CPU utilization is defined to be the proportion of a CPU busy period that is devoted to program processing, i.e.…
Descriptors: Computer Programs, Computer Science, Computers, Mathematical Models
Kitts, Christopher; Quinn, Neil – Journal on Educational Resources in Computing, 2004
Santa Clara University's Robotic Systems Laboratory conducts an aggressive robotic development and operations program in which interdisciplinary teams of undergraduate students build and deploy a wide range of robotic systems, ranging from underwater vehicles to spacecraft. These year-long projects expose students to the breadth of and…
Descriptors: Undergraduate Students, Engineering Education, Research and Development, Computer Interfaces