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Randy Connolly – ACM Transactions on Computing Education, 2024
The belief that AI technology is on the cusp of causing a generalized social crisis became a popular one in 2023. While there was no doubt an element of hype and exaggeration to some of these accounts, they do reflect the fact that there are troubling ramifications to this technology stack. This conjunction of shared concerns about social,…
Descriptors: Artificial Intelligence, Computers, Technology Uses in Education, Public Opinion
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Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
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Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Mark S. Kim – ProQuest LLC, 2021
The late Paul Gray was a pioneer in the research tradition of IS education and curriculum (Gorgone and Gray 1999). Recently, the joint ACM/AIS IS2020 Task force published a new "Competency Model" to improve and update the IS curriculum (Leidig and Anderson 2020). This dissertation contributes to this research tradition by introducing a…
Descriptors: Information Systems, Computer Science Education, Digital Literacy, Skill Development
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Arabaci, I. Bakir – Turkish Online Journal of Educational Technology - TOJET, 2017
Today, internet-based information technologies are sine qua non of effective learning and teaching. By the use of multiple multi-media tools in education, learning environment is enriched, persistence of learning is ensured and the boringness of the course is prevented. However, the purposeless use of internet in classrooms leads students to get…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Technology Uses in Education
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Lawler, James; Joseph, Anthony – Information Systems Education Journal, 2012
Education in entrepreneurship continues to be a developing area of curricula for computer science and information systems students. Entrepreneurship is enabled frequently by cloud computing methods that furnish benefits to especially medium and small-sized firms. Expanding upon an earlier foundation paper, the authors of this paper present an…
Descriptors: Internet, Computer Software, Computers, Users (Information)
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers