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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
Anne-Marie Armstrong – Sage Research Methods Cases, 2014
In January 2012, I accompanied 5 doctoral computer science students to Nicaragua where they embarked on an action research study to assess and evaluate the usage and conditions for 300 computers that had been donated to a nonprofit, InnerCHANGE WORKS for schools, libraries, health centers, and prisons in Nicaragua. The students worked under the…
Descriptors: Research Methodology, Cross Cultural Studies, Doctoral Students, Computer Science Education
Arabaci, I. Bakir – Turkish Online Journal of Educational Technology - TOJET, 2017
Today, internet-based information technologies are sine qua non of effective learning and teaching. By the use of multiple multi-media tools in education, learning environment is enriched, persistence of learning is ensured and the boringness of the course is prevented. However, the purposeless use of internet in classrooms leads students to get…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Technology Uses in Education
O'Grady, Michael J. – ACM Transactions on Computing Education, 2012
Computer Science (CS) is a relatively new disciple and how best to introduce it to new students remains an open question. Likewise, the identification of appropriate instructional strategies for the diverse topics that constitute the average curriculum remains open to debate. One approach considered by a number of practitioners in CS education…
Descriptors: Educational Strategies, Problem Based Learning, Teaching Methods, Computer Science
Beriswill, Joanne Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2014
In this design case, an instructor developed a goal-based scenario (GBS) for undergraduate computer fundamentals students to apply their knowledge of computer equipment and software. The GBS, entitled the MegaTech Project, presented the students with descriptions of the everyday activities of four persons needing to purchase a computer system. The…
Descriptors: Goal Orientation, Undergraduate Students, Computer Science Education, Computers
Waguespack, Leslie J. – Information Systems Education Journal, 2011
As punishment in the biblical story of Moses the slaves were told they had to make bricks without straw. This was impossible because bricks made without straw had the appearance of strength and function but could not withstand the proof of actual use. The slaves' punishment was therefore not only to make bricks, but also to find the straw on their…
Descriptors: Information Systems, Computer Science Education, Computer Software, Design
Lukowiak, Marcin; Radziszowski, Stanislaw; Vallino, James; Wood, Christopher – ACM Transactions on Computing Education, 2014
With the continuous growth of cyberinfrastructure throughout modern society, the need for secure computing and communication is more important than ever before. As a result, there is also an increasing need for entry-level developers who are capable of designing and building practical solutions for systems with stringent security requirements.…
Descriptors: Computer Security, Computers, Computer Software, Computer Science Education
Barker, Daniel; Alderson, Rosanna G.; McDonagh, James L.; Plaisier, Heleen; Comrie, Muriel M.; Duncan, Leigh; Muirhead, Gavin T. P.; Sweeney, Stuart D. – International Journal of STEM Education, 2015
Background: Bioinformatics--the use of computers in biology--is of major and increasing importance to biological sciences and medicine. We conducted a preliminary investigation of the value of bringing practical, university-level bioinformatics education to the school level. We conducted voluntary activities for pupils at two schools in Scotland…
Descriptors: Biology, Information Science, Computer Uses in Education, Foreign Countries
Ackovska, Nevena; Ristov, Sasko – IEEE Transactions on Education, 2014
Hardware-based courses in computer science studies require much effort from both students and teachers. The most important part of students' learning is attending in person and actively working on laboratory exercises on hardware equipment. This paper deals with a specific group of students, those who are marginalized by not being able to…
Descriptors: Computer Science Education, Open Source Technology, College Students, Nontraditional Students
Sorva, Juha – ACM Transactions on Computing Education, 2013
This article brings together, summarizes, and comments on several threads of research that have contributed to our understanding of the challenges that novice programmers face when learning about the runtime dynamics of programs and the role of the computer in program execution. More specifically, the review covers the literature on programming…
Descriptors: Computer Science Education, Programming, Introductory Courses, Misconceptions
Frieze, Carol; Quesenberry, Jeria L.; Kemp, Elizabeth; Velazquez, Anthony – Journal of Science Education and Technology, 2012
Gender difference approaches to the participation of women in computing have not provided adequate explanations for women's declining interest in computer science (CS) and related technical fields. Indeed, the search for gender differences can work against diversity which we define as a cross-gender spectrum of characteristics, interests,…
Descriptors: Evidence, Student Attitudes, Females, Integrity
Sampaio, Alberto; Sampaio, Isabel – Computer Science Education, 2012
The improvement of computing courses is a permanent need and is a goal established by any teacher. Suggestions of possible course improvements should be made by teachers and students. Computer project-based courses involving a significant number of people pose difficulties to listening to all their opinions. The purpose of our research is twofold:…
Descriptors: Foreign Countries, Computer Science Education, Course Content, Educational Improvement
Lawler, James; Joseph, Anthony – Information Systems Education Journal, 2012
Education in entrepreneurship continues to be a developing area of curricula for computer science and information systems students. Entrepreneurship is enabled frequently by cloud computing methods that furnish benefits to especially medium and small-sized firms. Expanding upon an earlier foundation paper, the authors of this paper present an…
Descriptors: Internet, Computer Software, Computers, Users (Information)
Bennedsen, Jens; Caspersen, Michael E. – Computer Science Education, 2012
Programming is recognised as one of seven grand challenges in computing education and attracts much attention in computing education research. Most research in the area concerns teaching methods, educational technology and student understanding/misconceptions. Typically, evaluation of learning outcome takes place during or immediately following…
Descriptors: Computer Science Education, Research, Programming, Skills
Joy, M.; Cosma, G.; Yau, J. Y.-K.; Sinclair, J. – IEEE Transactions on Education, 2011
This paper considers the problem of source code plagiarism by students within the computing disciplines and reports the results of a survey of students in Computing departments in 18 institutions in the U.K. This survey was designed to investigate how well students understand the concept of source code plagiarism and to discover what, if any,…
Descriptors: Plagiarism, Computers, Computer Science Education, College Students

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