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Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
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Murphy, Marianne C.; Sharma, Aditya; Seay, Cameron; McClelland, Marilyn K. – Information Systems Education Journal, 2010
As universities continually update and assess their curriculums, mainframe computing is quite often overlooked as it is often thought of as "legacy computer." Mainframe computing appears to be either uninteresting or thought of as a computer past its prime. However, both assumptions are leading to a shortage of IS professionals in the…
Descriptors: Computers, Computer Science Education, Information Science Education, Inclusion
Edgington, Jeffrey Michael – ProQuest LLC, 2010
Video and computer games have become an important area of study in the field of education. Games have been designed to teach mathematics, physics, raise social awareness, teach history and geography, and train soldiers in the military. Recent work has created computer games for teaching computer programming and understanding basic algorithms. …
Descriptors: Video Technology, Computer Science Education, Fundamental Concepts, Investigations
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Laverty, David M.; Milliken, Jonny; Milford, Matthew; Cregan, Michael – European Journal of Engineering Education, 2012
This paper presents a new laboratory-based module for embedded systems teaching, which addresses the current lack of consideration for the link between hardware development, software implementation, course content and student evaluation in a laboratory environment. The course introduces second year undergraduate students to the interface between…
Descriptors: Foreign Countries, Engineering Education, Student Evaluation, Computer Assisted Instruction
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Du, Wenliang; Wang, Ronghua – Journal on Educational Resources in Computing, 2008
The security and assurance of our computing infrastructure has become a national priority. To address this priority, higher education has gradually incorporated the principles of computer and information security into the mainstream undergraduate and graduate computer science curricula. To achieve effective education, learning security principles…
Descriptors: Computer Security, Laboratories, Computers, Computer Science
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Salminen-Karlsson, Minna – Journal of Vocational Education and Training, 2009
This article argues that research on gender and adult learning too often regards men and women as unified and separate groups, and does not take intra-gender variation into account. It presents one possible approach to address this problem, in a study of 142 women and 35 men attending basic computer courses in Swedish municipal adult education…
Descriptors: Females, Computer Attitudes, Adult Education, Adult Learning
Angier, Natalie – Discover, 1983
The Computer Museum in Marlborough, Massachusetts houses old and not-so-old calculators, famous old computers and parts of computers, photographs and assorted memorabilia, computer-generated murals, and even a computer made of Tinkertoys that plays tick-tack-toe. The development of the museum and selected exhibits is described. (Author/JN)
Descriptors: Calculators, Computer Graphics, Computer Science, Computer Science Education
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Tang, Ying; Head, L. M.; Ramachandran, R. P.; Chatman, L. M. – IEEE Transactions on Education, 2011
The rapid evolution of System-on-Chip (SoC) challenges academic curricula to keep pace with multidisciplinary/interdisciplinary system thinking. This paper presents a curricular prototype that cuts across artificial course boundaries and provides a meaningful exploration of diverse facets of SoC design. Specifically, experimental contents of a…
Descriptors: Curriculum Development, Design, Electronics, Systems Approach
Parham, Jennifer R. – ProQuest LLC, 2009
According to industry representatives, computer science education needs to emphasize the processes involved in solving computing problems rather than their solutions. Most of the current assessment tools used by universities and computer science departments analyze student answers to problems rather than investigating the processes involved in…
Descriptors: Computer Science Education, Schemata (Cognition), Industry, Problem Solving
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Zhu, Yi; Weng, T.; Cheng, Chung-Kuan – IEEE Transactions on Education, 2009
Incorporating programmable logic devices (PLD) in digital design courses has become increasingly popular. The advantages of using PLDs, such as complex programmable logic devices (CPLDs) and field programmable gate arrays (FPGA), have been discussed before. However, previous studies have focused on the experiences from the point of view of the…
Descriptors: Programming, Electronics, Logical Thinking, Client Server Architecture
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Garcia, M. I.; Rodriguez, S.; Perez, A.; Garcia, A. – IEEE Transactions on Education, 2009
Studying fundamental Computer Architecture and Organization topics requires a significant amount of practical work if students are to acquire a good grasp of the theoretical concepts presented in classroom lectures or textbooks. The use of simulators is commonly adopted in order to reach this objective. However, as most of the available…
Descriptors: Assignments, Client Server Architecture, Simulation, Active Learning
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
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Slocombe, Will; Price, Chris – E-Learning, 2008
Computer games are increasingly being considered as a means of promoting learning, especially the use of commercial off-the-shelf (COTS) games in the classroom. This article extends this idea by proposing an innovative method of fostering interdisciplinary collaboration through the design of computer games. The game to be developed, "On the…
Descriptors: Educational Games, Computers, Design, Interdisciplinary Approach
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John K. Waters – T.H.E. Journal, 2008
Few districts have more miles on their 1-to-1 computing initiatives than Texas' Irving Independent School District, where the teachers have had laptops since 1996 and the current student program began with a pilot launched in 2001. Today, the Irving 1-to-1 program puts close to 12,000 laptops in the hands of students and teachers throughout the…
Descriptors: Computers, Computer Science, Pilot Projects, Vendors
Couger, J. Daniel, Ed. – Computing Newsletter, 1976
This bibliography lists computer-oriented books, primarily textbooks, according to the following subject areas: (1) introduction to electronic data processing; (2) computer programing and computer languages; (3) systems analysis; (4) systems design; (5) computer-based management information systems; (6) computer applications; (7) special subjects;…
Descriptors: Bibliographies, Computer Science, Computer Science Education, Computers
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