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Shannon M. Clancy; Laura R. Murphy; Shanna R. Daly; Colleen M. Seifert – International Journal of Technology and Design Education, 2024
Engineering designers often generate multiple concepts to increase novelty and diversity among early solution candidates. Many past studies haveĀ focused on creating new concepts "from scratch;" however, designers at every level become fixated on their initial designs and struggle to generate different ideas. In line with prior work on…
Descriptors: Concept Formation, Cognitive Processes, Design, Heuristics
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Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation