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Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Anita B. Delahay; Marsha C. Lovett – Grantee Submission, 2019
Prior knowledge has long been recognized as an important predictor of learning, yet the term prior knowledge is often applied to related but distinct constructs. We define a specific form of prior knowledge, ancillary knowledge, as knowledge of concepts and skills that enable learners to gain the most from a target lesson. Ancillary knowledge is…
Descriptors: Undergraduate Students, Prior Learning, Experiential Learning, Introductory Courses
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Maria Blanton; Angela Murphy Gardiner; Ana Stephens; Rena Stroud; Eric Knuth; Despina Stylianou – Grantee Submission, 2023
We describe here lessons learned in designing an early algebra curriculum to measure early algebra's impact on children's algebra readiness for middle grades. The curriculum was developed to supplement regular mathematics instruction in Grades K-5. Lessons learned centered around the importance of several key factors, including using conceptual…
Descriptors: Mathematics Curriculum, Curriculum Design, Mathematics Instruction, Kindergarten
Walkington, Candace – Grantee Submission, 2020
This paper responds to a 2016 systematic literature review of the research on learning games by Ke (2016). The review paper unpacked the idea of intrinsic integration in learning games, analyzing important emergent themes. The key ideas and the value of this review are discussed in the context of the recent shift to virtual instruction. The…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
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Nagashima, Tomohiro; Bartel, Anna N.; Silla, Elena M.; Vest, Nicholas A.; Alibali, Martha W.; Aleven, Vincent – Grantee Submission, 2020
Many studies have shown that visual representations can enhance student understanding of STEM concepts. However, prior research suggests that visual representations alone are not necessarily effective across a broad range of students. To address this problem, we created a novel, scaffolded form of diagrammatic self-explanation in which students…
Descriptors: Algebra, Teaching Methods, Visual Aids, Concept Formation
Herrmann-Abell, Cari F.; DeBoer, George E. – Grantee Submission, 2018
This study tests a hypothesized learning progression for the concept of energy. It looks at 14 specific ideas under the categories of (i) Energy Forms and Transformations; (ii) Energy Transfer; (iii) Energy Dissipation and Degradation; and (iv) Energy Conservation. It then examines students' growth of understanding within each of these ideas at…
Descriptors: Energy, Science Instruction, Concept Formation, Energy Conservation
Newcombe, Nora S.; Levine, Susan C.; Mix, Kelly S. – Grantee Submission, 2015
There are many continuous quantitative dimensions in the physical world. Philosophical, psychological and neural work has focused mostly on space and number. However, there are other important continuous dimensions (e.g., time, mass). Moreover, space can be broken down into more specific dimensions (e.g., length, area, density) and number can be…
Descriptors: Correlation, Spatial Ability, Numbers, Teaching Methods