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Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
Kathryn Early; Amiee Sanders; W. Gary Martin – Mathematics Teacher: Learning and Teaching PK-12, 2025
Vectors have important applications both within and outside mathematics, but the concept of vectors is often taught to students in a less-than-engaging way, leading to students feeling inadequate and frustrated. This article describes the use of a mathematical microworld, "Driving with Vectors," to explore vectors using equitable…
Descriptors: Mathematics Instruction, Teaching Methods, Geometric Concepts, Algebra
Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Lathiful Anwar; Cholis Sa’dijah; Tomi Listiawan; Anita Dewi Utami; Hutkemri Zulnaidi – Mathematics Teaching Research Journal, 2025
Conjecture formulation is crucial to mathematics education. Therefore, this study aimed to evaluate challenges prospective mathematics teachers (PMTs) encounter when using GeoGebra to formulate geometrical conjecture. A qualitative case study was conducted with an exploratory strategy to provide a complete comprehension of the occurrence. Six…
Descriptors: Geometry, Geometric Concepts, Concept Formation, Computer Software
Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Mary Opio-Göres; Ingo Kollar; Birgit Dorner – Journal of Social Work Education, 2024
Assessing cases of child welfare requires the ability to engage with different sources of information systematically. This study examined how case-based learning (CBL) can be used to support social work students (N = 104) acquire knowledge crucial to assessing cases of child welfare and whether benefits of CBL could be maximized by structuring the…
Descriptors: Social Work, Counselor Training, Metacognition, Concept Formation
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Soykan, Emrah; Gemikonakli, Eser; Kanbul, Sezer – International Journal of Disability, Development and Education, 2019
The aim of this study is to investigate the effectiveness of digital materials designed for the use of teachers and students in teaching concept skills to students in need of special education. The concept of the long term was included in the study. As a research model, a single-subject research model and a multiple-probe model were used. The…
Descriptors: Special Education, Instructional Materials, Teaching Methods, Concept Formation
Fatemah, Amal; Rasool, Shahzad; Habib, Uzma – Journal of Chemical Education, 2020
Students undertaking courses in the field of chemistry need to integrate their spatial skills and conceptual knowledge. However, model perception along with the understanding of spatial processes and spatial structures of molecules has been a cause of difficulty for students as conventional teaching methods cannot fully aid student comprehension.…
Descriptors: Chemistry, Telecommunications, Handheld Devices, Spatial Ability
Lucas, Lyrica; Helikar, Tomáš; Dauer, Joseph – International Journal of Science Education, 2022
Comprehensive understanding of complex biological systems necessitates the use of computational models because they facilitate visualisation and interrogation of system dynamics and data-driven analysis. Computational model-based (CMB) activities have demonstrated effectiveness in improving students' understanding and their ability to use and…
Descriptors: Cytology, Science Instruction, Teaching Methods, Biology
Ng, Oi-Lam; Sinclair, Nathalie – ZDM: The International Journal on Mathematics Education, 2015
In this paper, we investigate children's learning of reflectional symmetry in a dynamic geometry environment. Through a classroom-based intervention involving two 1-h lessons, we analyse the changes in the children's thinking about reflectional symmetry: first, they developed dynamic and embodied ways of thinking about symmetry after working with…
Descriptors: Young Children, Abstract Reasoning, Thinking Skills, Attitude Change
Sun, Daner; Looi, Chee-Kit; Xie, Wenting – Technology, Pedagogy and Education, 2017
When inquiry-based learning is designed for a collaborative context, the interactions that arise in the learning environment can become fairly complex. While the learning effectiveness of such learning environments has been reported in the literature, there have been fewer studies on the students' learning processes. To address this, the article…
Descriptors: Teaching Methods, Inquiry, Secondary School Students, Concept Formation