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Johnson, Heather Lynn; McClintock, Evan D.; Gardner, Amber – Digital Experiences in Mathematics Education, 2020
We posit a dual approach to digital task design: to engineer opportunities for students to conceive of graphs as representing relationships between quantities and to foreground students' reasoning and exploration, rather than their answer-finding. Locally integrating Ference Marton's variation theory and Patrick Thompson's theory of quantitative…
Descriptors: Logical Thinking, Graphs, Computer Uses in Education, Learning Activities
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Manurung, Sondang R.; Mihardi, Satria – Journal of Education and Practice, 2016
The purpose of this study was to determine the effectiveness of hypertext media based kinematic learning and formal thinking ability to improve the conceptual understanding of physic prospective students. The research design used is the one-group pretest-posttest experimental design is carried out in the research by taking 36 students on from…
Descriptors: Mechanics (Physics), Hypermedia, Concept Formation, Instructional Effectiveness
Thomas, Ryan Vail – ProQuest LLC, 2016
The goal of this study is to explore and characterize the effects of using a dynamic graphing utility (DGU) on conceptual understanding and attitudes toward mathematics, measured by the responses of college algebra students to an attitude survey and concepts assessment. Two sections of college algebra taught by the primary researcher are included…
Descriptors: Graphs, College Mathematics, Algebra, Student Attitudes
Herbert, Sandra – Mathematics Education Research Group of Australasia, 2012
This paper reports on the different gesture types employed by twenty-three Year 10 students as they endeavoured to explain their understanding of rate of change associated with the functions resulting from two different computer simulations. These gestures also have application to revealing students' understanding of functions. However,…
Descriptors: Nonverbal Communication, Secondary School Students, Computer Simulation, Mathematics Instruction
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Leiba, Moshe; Zuzovsky, Ruth; Mioduser, David; Benayahu, Yehuda; Nachmias, Rafi – Interdisciplinary Journal of E-Learning and Learning Objects, 2012
A qualitative model of a system is an abstraction that captures ordinal knowledge and predicts the set of qualitatively possible behaviours of the system, given a qualitative description of its structure and initial state. This paper examines an innovative approach to science education using an interactive learning environment that supports…
Descriptors: Models, Ecology, Qualitative Research, Electronic Learning
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Battista, Michael T. – Teaching Children Mathematics, 2002
Investigates uses of interactive geometry software to enhance students' understanding and reasoning about two-dimensional shapes. Describes basic principles that underlie high-quality geometry instruction. Presents examples that illustrate how appropriate use of dynamic software can enhance students' geometric reasoning. (KHR)
Descriptors: Cognitive Development, Computer Uses in Education, Concept Formation, Elementary Education
Connell, Michael L. – 1989
The mathematical experiences of elementary students often focus on memorizing facts and rules as opposed to making sense of the subject and developing problem solving skills. Students spend large amounts of time processing, memorizing and sorting collections of data which are tasks well performed by computer technology. To correct this situation,…
Descriptors: Cognitive Structures, Computer Assisted Instruction, Computer Uses in Education, Concept Formation