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Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
Tricia J. Ngoon – ProQuest LLC, 2021
Broad exploration is often the best way to solve complex problems because the best solution might not come to mind first. Consequently, creative thinking, like simulated annealing, begins with a "hot" exploratory phase of broad solution search and gradually "cools" to exploitation and narrowing the search space. In solving…
Descriptors: Creative Thinking, Problem Solving, Cognitive Processes, Discovery Learning
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Kimmel, Michael; Hristova, Dayana – Creativity Research Journal, 2021
Recent voices in creativity research emphasize the vital role that processes of active engagement and interaction play. These distributed, interactivity-based, and ecological accounts critique the reduction of creativity to mental mechanisms and eschew the methodological individualism that underlies this view. Instead, they elevate socio-material…
Descriptors: Creativity, Creative Activities, Dance, Play
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Strike, Kenneth A. – Review of Educational Research, 1975
The meaning of discovery learning or discovery method of teaching and the goals one might wish to achieve by using this method are discussed. (Author/DEP)
Descriptors: Concept Formation, Creative Thinking, Discovery Learning, Learning Processes
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Brown, Stephen I. – Educational Theory, 1971
Descriptors: Cognitive Processes, Concept Formation, Creative Thinking, Discovery Learning
Belanger, Maurice – Rev Educ Res, 1969
Descriptors: Concept Formation, Creative Thinking, Curriculum Development, Discovery Learning
LaRoche, Susan Merritt – 1970
A primary science program was developed over a 2-year period at a Montessori school. The program is intended to encourage creative but logical thought and active participation by the child in learning "hows" and "whys." It teaches the mathematical operations (measurement and comparative notation) necessary to know what to do with scientific…
Descriptors: Bibliographies, Books, Childrens Literature, Concept Formation