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Butler, Kyle A.; Lumpe, Andrew – Journal of Science Education and Technology, 2008
This study was designed to theoretically articulate and empirically assess the role of computer scaffolds. In this project, several examples of educational software were developed to scaffold the learning of students performing high level cognitive activities. The software used in this study, Artemis, focused on scaffolding the learning of…
Descriptors: Learning Theories, Grade 5, Science Instruction, Pretests Posttests
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Rogers, Peter J. – Scottish Educational Review, 1979
The current disquiet over basic numeration is briefly discussed with reference to Piaget and Bruner and attention is focused on play as a possible vehicle for enactive representation. A program of games is described including program rationale, examples, and tentative findings. (Author/SJL)
Descriptors: Cognitive Processes, Concept Formation, Educational Games, Elementary Education
Rossiter, Marsha – 2002
Increasingly, adult educators are using narrative and stories for many reasons, including their deep appeal, satisfaction, and cultural transcendence. As a fundamental structure of human meaning making narrative is a valuable classroom tool in that it can enable students to understand life events, personal actions, and solidify identity formation.…
Descriptors: Adult Development, Adult Education, Adult Learning, Adult Students