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Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos – Universal Journal of Educational Research, 2014
The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…
Descriptors: Educational Technology, Educational Games, Video Games, Teaching Methods
Wurster, Stanley R.; Korth, Stephanie H. – 1977
Five program components were evaluated in the second program year of a preschool program for American Indian children (N=27) aged 2-6 years and residing at Fort McDowell, Arizona. Program components were: (1) classroom and training activity (to promote maximum social, intellectual, physical, and emotional development and to provide a training…
Descriptors: American Indians, Concept Formation, Cultural Awareness, Cultural Background