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Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence
Gomez, Rapson – Journal of Attention Disorders, 2009
Objective: This study used the mean and covariance structures analysis approach to examine the equality or invariance of ratings of the 18 ADHD symptoms. Method: 783 Australian and 928 Malaysian parents provided ratings for an ADHD rating scale. Invariance was tested across these groups (Comparison 1), and North European Australian (n = 623) and…
Descriptors: Hyperactivity, Attention Deficit Disorders, Rating Scales, Foreign Countries
Eow, Yee Leng; Wan Ali, Wan Zah bte; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2009
The main purpose of the study was to address the association between computer games and students' academic achievement. The exceptional growth in numbers of children playing computer games, the uneasiness and incomplete understanding foundation when starting the discussion on computer games have stimulated this study to be conducted. From a survey…
Descriptors: Academic Achievement, Secondary School Students, Video Games, Foreign Countries
Subramaniam, Selva Ranee – Journal of Science and Mathematics Education in Southeast Asia, 2005
Questioning skills are significant pedagogical strategies in science teaching and learning. This study explored the questioning skills of a trainee teacher during a 10-week practicum period. The trainee teacher was audio-taped and evaluated in the form of an action research methodology was done in the first two weeks. The quantitative data…
Descriptors: Action Research, Questioning Techniques, Trainees, Practicums