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Showing 1 to 15 of 55 results Save | Export
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Xie, Kui; Miller, Nicole C.; Allison, Justin R. – Computers & Education, 2013
This case study examined an authentic online learning phenomenon where social conflict, including harsh critique and negative tone, weaved throughout peer-moderated online discussions in an online class. Opening coding and content analysis were performed on 1306 message units and course artifacts. The results revealed that a model of social…
Descriptors: Interpersonal Relationship, Conflict, Models, Evolution
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Lin, Yu-Ling; Tu, Yu-Zu – Computers & Education, 2012
Business simulation games (BSGs) enable students to practice making decisions in a virtual environment, accumulate experience in application of strategies, and train themselves in modes of decision-making. This study examines the value sought by players of BSG. In this study, a means-end chain (MEC) model was adopted as the basis, and ladder…
Descriptors: College Students, Virtual Classrooms, Content Analysis, Interviews
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Ke, Fengfeng – Computers & Education, 2013
This in-situ, descriptive case study examined the potential of implementing computer mathematics games as an anchor for tutoring of mathematics. Data were collected from middle school students at a rural pueblo school and an urban Hispanic-serving school, through in-field observation, content analysis of game-based tutoring-learning interactions,…
Descriptors: Tutoring, Information Technology, Achievement Tests, Teaching Methods
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Akbulut, Yavuz; Cardak, Cigdem Suzan – Computers & Education, 2012
Implementing instructional interventions to accommodate learner differences has received considerable attention. Among these individual difference variables, the empirical evidence regarding the pedagogical value of learning styles has been questioned, but the research on the issue continues. Recent developments in Web-based implementations have…
Descriptors: Cognitive Style, Hypermedia, Individual Differences, Content Analysis
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Engel, Anna; Coll, Cesar; Bustos, Alfonso – Computers & Education, 2013
This work explores some methodological challenges in the application of Social Network Analysis (SNA) to the study of "Asynchronous Learning Networks" (ALN). Our interest in the SNA is situated within the framework of the study of Distributed Teaching Presence (DTP), understood as the exercise of educational influence, through a multi-method…
Descriptors: Network Analysis, Content Analysis, Discourse Analysis, Mixed Methods Research
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Lee, Jae Hwa; Segev, Aviv – Computers & Education, 2012
Maps such as concept maps and knowledge maps are often used as learning materials. These maps have nodes and links, nodes as key concepts and links as relationships between key concepts. From a map, the user can recognize the important concepts and the relationships between them. To build concept or knowledge maps, domain experts are needed.…
Descriptors: Expertise, Electronic Learning, Concept Mapping, Instructional Materials
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Ting, Choo-Yee; Sam, Yok-Cheng; Wong, Chee-Onn – Computers & Education, 2013
Constructing a computational model of conceptual change for a computer-based scientific inquiry learning environment is difficult due to two challenges: (i) externalizing the variables of conceptual change and its related variables is difficult. In addition, defining the causal dependencies among the variables is also not trivial. Such difficulty…
Descriptors: Concept Formation, Bayesian Statistics, Inquiry, Science Instruction
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Bouta, Hara; Retalis, Symeon; Paraskeva, Fotini – Computers & Education, 2012
This study examines the effect of using an online 3D virtual environment in teaching Mathematics in Primary Education. In particular, it explores the extent to which student engagement--behavioral, affective and cognitive--is fostered by such tools in order to enhance collaborative learning. For the study we used a purpose-created 3D virtual…
Descriptors: Cooperative Learning, Virtual Classrooms, Mathematics Instruction, Elementary School Mathematics
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Abedin, Babak; Daneshgar, Farhad; D'Ambra, John – Computers & Education, 2011
While from a technological perspective Computer Supported Collaborative Learning (CSCL) systems have been improved considerably, previous studies have shown that the social aspect of the CSCL is often neglected or assumed to happen automatically by simply creating such virtual learning environments. By distinguishing between students' non-task…
Descriptors: Interpersonal Competence, Test Construction, Test Validity, Social Environment
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Hou, Huei-Tse – Computers & Education, 2011
In some higher education courses that focus on case studies, teachers can provide situated scenarios (such as business bottlenecks and medical cases) and problem-solving discussion tasks for students to promote their cognitive skills. There is limited research on the content, performance, and behavioral patterns of teaching using online…
Descriptors: Higher Education, Education Courses, Protocol Analysis, Cognitive Structures
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Barry, Shane – Computers & Education, 2012
The purpose of this research was to firstly develop a protocol for video recording student group oral presentations, for later viewing and self-assessment by student group members. Secondly, evaluations of students' experiences of this process were undertaken to determine if this self-assessment method was a positive experience for them in gaining…
Descriptors: Video Technology, Feedback (Response), Focus Groups, Content Analysis
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Tsai, Meng-Jung; Hou, Huei-Tse; Lai, Meng-Lung; Liu, Wan-Yi; Yang, Fang-Ying – Computers & Education, 2012
This study employed an eye-tracking technique to examine students' visual attention when solving a multiple-choice science problem. Six university students participated in a problem-solving task to predict occurrences of landslide hazards from four images representing four combinations of four factors. Participants' responses and visual attention…
Descriptors: Electronic Learning, Protocol Analysis, Attention, Problem Solving
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Hou, Huei-Tse; Wu, Sheng-Yi – Computers & Education, 2011
Online discussions have been widely utilized as an educational activity, and much research has been conducted on the process and behaviors involved in asynchronous discussions. However, research on behavioral patterns in learners' synchronous discussions, including the process of social knowledge construction and project coordination is limited.…
Descriptors: Learning Activities, Behavior Patterns, Internet, Synchronous Communication
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Girvan, Carina; Tangney, Brendan; Savage, Timothy – Computers & Education, 2013
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as "Second Life", provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning experiences. However, the construction tools available present learners with a significant barrier…
Descriptors: Programming, Interviews, Distance Education, Novices
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Skogs, Julie – Computers & Education, 2013
A number of factors may affect student interaction in an asynchronous online discussion forum used in learning. This study deals with student preferences for the subject line of messages and in what ways the choice of subject line contributes to coherence and interaction reflected in the textual and interpersonal functions of the linguistic items…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Language Usage
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