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Yang, Junhe; Ding, Juncheng – Journal of Interactive Learning Research, 2021
Preparing for back-to-school is essential, and it is also complicated because it involves different groups of people, and they have different needs. Pandemics, like COVID-19, make the situation even more difficult. Better preparation during a pandemic needs a comprehensive understanding of the situation. However, few studies have provided such…
Descriptors: Content Analysis, Discourse Analysis, Social Media, Computer Mediated Communication
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Rauschenberger, Maria; Willems, Andreas; Ternieden, Menno; Thomaschewski, Jörg – Journal of Interactive Learning Research, 2019
Gamification is an established concept to apply game elements in different contexts to engage and motivate users. Gamification has been successfully used in various use cases and applications as well as general frameworks have been established. To support the design of learning environments in order to improve students' engagement and motivation,…
Descriptors: Computer Games, Student Motivation, Guidelines, Learner Engagement
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Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
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Heafner, Tina; Plaisance, Michelle – Journal of Interactive Learning Research, 2014
The increasing popularity and accessibility of affordable computer-mediated communication is rapidly advancing alternative forms of message transmission into market sectors, such as education. The focus of this article is an exploratory multi-case study of rich learning experiences of Windows into Teaching and Learning (WiTL) participants enrolled…
Descriptors: Synchronous Communication, Computer Mediated Communication, Handheld Devices, Case Studies
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Pena-Shaff, Judith; Altman, William – Journal of Interactive Learning Research, 2015
We analyzed students' patterns of participation, interaction and knowledge construction in asynchronous online case-based discussions in two Educational Psychology classes with different participation and interaction guidelines. We conducted quantitative analyses of the outlines of postings and transcripts of online messages from these group…
Descriptors: College Students, Educational Psychology, Case Method (Teaching Technique), Blended Learning
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Cho, Moon-Heum; Summers, Jessica – Journal of Interactive Learning Research, 2012
The purpose of this study was to investigate the factor validity of the Motivated Strategies for Learning Questionnaire (MSLQ) in asynchronous online learning environments. In order to check the factor validity, confirmatory factor analysis (CFA) was conducted with 193 cases. Using CFA, it was found that the original measurement model fit for…
Descriptors: Measures (Individuals), Learning Strategies, Factor Analysis, Validity
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Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
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Bai, Hua – Journal of Interactive Learning Research, 2012
Facilitating students' critical thinking in asynchronous discussions is important in online learning environments. Since students need to be self-regulated in online learning, the instructors are expected to scaffold students by providing structure and guidance. This paper discusses critical inquiry in two groups of students' online discussions.…
Descriptors: Graduate Students, Discourse Analysis, Student Surveys, Asynchronous Communication
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Tsai, I-Chun – Journal of Interactive Learning Research, 2011
This study investigates how pre-service and in-service teachers participate in an online community for learning to teach. Members' levels and patterns of participation and social interaction were examined via social network analysis of activity logs and content analysis of interviews. The results of the analyses show that (a) members' levels and…
Descriptors: Electronic Learning, Computer Mediated Communication, Online Courses, Interpersonal Relationship
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Knight, Allan; Almeroth, Kevin – Journal of Interactive Learning Research, 2011
As part of the research carried out at the University of California, Santa Barbara's Center for Information Technology and Society (CITS), the Paper Authentication and Integrity Research (PAIR) project was launched. We began by investigating how one recent technology affected student learning outcomes. One aspect of this research was to study the…
Descriptors: Plagiarism, Student Attitudes, Form Classes (Languages), Researchers
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Hoffman, Bobby; Spatariu, Alexandru – Journal of Interactive Learning Research, 2011
A grounded theory approach was employed to explore the variation in strategies used by students when solving mental multiplication problems. Metacognitive prompts, externally generated stimuli that activate thoughtful cognition, were automatically generated via computer during the solving of mental multiplication problems to elicit awareness,…
Descriptors: Grounded Theory, Prompting, Multiplication, Preservice Teachers
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Daniel, Ben K.; Schwier, Richard A.; Ross, Heather M. – Journal of Interactive Learning Research, 2007
This article reports on the analysis of online discussions among graduate students studying the theoretical and philosophical foundations of educational technology, with the aim of understanding the process of learning through discourse in these communities. Content analysis techniques based on grounded theory were employed to synthesize,…
Descriptors: Learning Processes, Educational Technology, Graduate Students, Content Analysis
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Thornton, Kate; Yoong, Pak – Journal of Interactive Learning Research, 2011
The purpose of this research was to explore the use of ICT to support leadership learning within an education context. Leadership development opportunities that encourage reflection, the development of self-awareness, the sharing of practice, and that support the transfer of learning back to the workplace are challenging to fit into the life of…
Descriptors: Foreign Countries, Communities of Practice, Transfer of Training, Leadership Training
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Hendricks, Veronica; Maor, Dorit – Journal of Interactive Learning Research, 2004
This article discusses the processes of interaction among learners in higher education using a model of content analysis to examine their social construction of knowledge through computer-mediated communications. We examined students' conference transcripts for evidence that their collaborative communicative acts generated constructions of new…
Descriptors: Learning Strategies, College Students, Interaction, Content Analysis