Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Computer Assisted Language… | 3 |
Author
Azari, Mohammad Hosein | 1 |
Chen, Shu-Yu | 1 |
Dizon, Gilbert | 1 |
Hwang, Wu-Yuin | 1 |
Ma, Zhao-Heng | 1 |
Shadiev, Rustam | 1 |
Shih, Timothy K. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
High Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Iran (Tehran) | 1 |
Japan | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Azari, Mohammad Hosein – Computer Assisted Language Learning, 2017
This article investigated the effect of weblog use in a process-based writing course on the writing performance of students as well as on their level of learner autonomy. The participants were 43 English language learners who were doing their BA in the field of English Language Teaching. The control group (n = 19) went through in-class writing…
Descriptors: Educational Technology, Technology Uses in Education, Web Sites, Electronic Publishing
Dizon, Gilbert – Computer Assisted Language Learning, 2016
Facebook has best leveraged the rapid technological and societal changes over the past decade to grow into the world's largest social-networking site (SNS). However, research of Facebook has lagged behind other Web 2.0 technologies, particularly in regards to investigating its efficacy versus a control group to improve L2 writing. This study,…
Descriptors: Social Media, Web 2.0 Technologies, Second Language Instruction, Writing Instruction
Hwang, Wu-Yuin; Shih, Timothy K.; Ma, Zhao-Heng; Shadiev, Rustam; Chen, Shu-Yu – Computer Assisted Language Learning, 2016
Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental group used a mobile system. In our study, we looked into the feasibility of mobile game-based learning…
Descriptors: Telecommunications, Technology Uses in Education, Educational Games, Experimental Groups