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Ozerbas, Mehmet Arif; Erdogan, Bilge Has – Educational Technology & Society, 2016
This study aimed to observe whether the learning environment created by digital classroom technologies has any effect on the academic success and online technologies self-efficacy of 7th grade students. In this study, an experimental design with a pre-test/post-test control group was used. The research was conducted with 58 students in a secondary…
Descriptors: Self Efficacy, Success, Academic Achievement, Electronic Classrooms
Sun, Jerry Chih-Yuan; Lee, Kuan-Hsien – Educational Technology & Society, 2016
The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement. The subjects were 155 students from grades 8 and 9. They were divided into an experimental group (77 students) and a control group (78 students). To begin…
Descriptors: Learning Motivation, Teaching Methods, Concept Mapping, Handheld Devices
Kim, Hyewon; Lee, MiYoung; Kim, Minjeong – Educational Technology & Society, 2014
The purpose of this paper was to investigate the effects of mobile instant messaging on collaborative learning processes and outcomes. The collaborative processes were measured in terms of different types of interactions. We measured the outcomes of the collaborations through both the students' taskwork and their teamwork. The collaborative…
Descriptors: Foreign Countries, Learning Processes, Synchronous Communication, Cooperative Learning
Yu, Pao-Ta; Lai, Yen-Shou; Tsai, Hung-Hsu; Chang, Yuan-Hou – Educational Technology & Society, 2010
This paper describes a multimodality approach that helps primary-school students improve their learning performance during music instruction. Multimedia instruction is an effective way to help learners create meaningful knowledge and to make referential connections between mental representations. This paper proposes a multimodal, dual-channel,…
Descriptors: Foreign Countries, Music Education, Intermode Differences, Multimedia Instruction
Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods
Demetriadis, Stavros; Pombortsis, Andreas – Educational Technology & Society, 2007
This study investigates the level of students' learning when using e-lectures to increase the flexibility of the learning experience. Two cohorts of students were presented with the same material in lecture format. The control group attended a traditional live lecture, while the treatment group was offered an e-lecture with the same content. Both…
Descriptors: Control Groups, Knowledge Level, Learning Experience, Lecture Method
Hsieh, Yi-Chuan Jane; Cifuentes, Lauren – Educational Technology & Society, 2006
Mixed methods were adopted to explore the effects of student-generated visualization on paper and on computers as a study strategy for middle school science concept learning. In a post-test-only-control-group design, scores were compared among a control-group (n=28), a group that was trained to visualize on paper (n=30), and a group that was…
Descriptors: Control Groups, Study Habits, Scientific Concepts, Concept Teaching