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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
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Macías, Ana H.; da Luz Fontes, Ana Areas; Kephart, Kerrie; Blume, María – TESOL Journal, 2013
The authors report on an exploratory pilot project implemented in a large city on the U.S.-Mexico border. The project focuses on a curricular design in a secondary school where beginning-level English as a second language students are taught English language arts in Spanish. The researchers sought to determine whether these students made greater…
Descriptors: English Language Learners, English (Second Language), Instructional Effectiveness, Performance Factors