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Chen, Tan-I; Lin, Shih-Kai; Chung, Hung-Chang – Journal of Baltic Science Education, 2023
The combination of education and robots is becoming an increasingly important issue. Although researchers have conducted some studies on educational robotics in STEM education at the undergraduate level, no research examined the effects of gamified educational robotics on participants' motivation and creativity. Therefore, this study examines the…
Descriptors: College Students, Foreign Countries, STEM Education, Robotics
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Xiaojing Weng; Qi Xia; Mingyue Gu; Kumaran Rajaram; Thomas K. F. Chiu – Australasian Journal of Educational Technology, 2024
Generative artificial intelligence (GenAI) impacts higher education assessment and learning outcomes, which are closely related and intertwined. Literature suggests that educators and researchers have many varied concerns regarding student assessment in the higher education GenAI context, such as how to assess students' learning and the new…
Descriptors: Evaluation Methods, Outcomes of Education, Artificial Intelligence, Natural Language Processing
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Tseng, Yi-Kuan; Lin, Fan-Sheng; Tarng, Wernhuar; Lu, Yu-Ling; Wang, Tzu-Ling – Journal of Baltic Science Education, 2023
Physical and virtual labs have unique capabilities that can influence how students learn from them. The purpose of this study was to examine the effect of physical and virtual manipulatives on students' learning of heat and temperature and to examine the influence of various combinations of physical and virtual manipulatives. A total of 205…
Descriptors: Science Laboratories, Elementary School Science, Elementary School Students, Computer Simulation
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Pei-Lin Liu; Chiu-Jung Chen; Hsiao-Chen Chen – SAGE Open, 2024
This paper proposes a personalized teaching strategy based on Total Physical Response (TPR) to acquire new words. TPR combines target language items with semantically corresponding gestures conducive to learners understanding and memorizing them by repeatedly executing commands from their teachers. One limitation of TPR is that it does not allow…
Descriptors: Foreign Countries, Elementary School Students, Second Language Instruction, Second Language Learning
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Cheng-Ji Lai – Asian-Pacific Journal of Second and Foreign Language Education, 2024
Content and Language Integrated Learning (CLIL) is increasingly adopted globally, including in Taiwan's educational initiatives, yet challenges remain in implementing effective CLIL practices, such as pedagogy and curriculum design. This study investigated the effectiveness of multimodal task designs, combining hands-on learning with poster…
Descriptors: Learning Modalities, Oral Communication Method, Grade 4, Integrated Curriculum
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Hung, Hui-Chun; Young, Shelley Shwu-Ching – Australasian Journal of Educational Technology, 2021
The emergence of open online courses and flipped classrooms has brought new opportunities to unbundle the traditional university. This study aimed to investigate a thermal physics classroom integrated with an open online learning mode to afford various learning strategies for students in Taiwan. Moreover, we examined students' preferred learning…
Descriptors: Online Courses, Flipped Classroom, Physics, Science Instruction
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Fischer, Ian Douglas; Yang, Jie Chi – International Journal of Educational Technology in Higher Education, 2022
Extensive research on the in-class synchronous learning aspect of the flipped classroom approach (FCA) has rendered favorable results the past decade. However, less attention has been placed on the out-of-class component of the FCA, specifically the drawbacks that may occur, such as low student accountability while watching the pre-assigned video…
Descriptors: Flipped Classroom, Synchronous Communication, Educational Technology, Technology Uses in Education
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Chien, Chin-Wen – Education 3-13, 2022
A series of blended learning training sessions including two face-to-face and four online training sessions on professional identity were implemented among 19 elementary school English teachers in a northwest city in Taiwan. Data analysis of both qualitative and quantitative data was based on the conceptual framework on Neumeier [2005. "A…
Descriptors: Foreign Countries, Faculty Development, Blended Learning, Online Courses
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Luo, Yu-Jy – Innovations in Education and Teaching International, 2019
The purpose of this study was to determine the influence of problem-based learning (PBL) on skill development and learning effectiveness in physical education. One university physical education class was taught using the PBL method, and a second class received traditional instruction. Before and after the teaching experiment, the students were…
Descriptors: Problem Based Learning, Skill Development, Physical Education, College Students
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Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
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Liu, Ming-Chi; Huang, Yueh-Min; Chien, Yu-Cheng – Journal of Educational Computing Research, 2019
The recording of words in a vocabulary notebook is regarded as a plausible and efficient method for learners, since they can organize and manage the individual words they wish to acquire. The wide appeal of portable computers has resulted in a rapid increase in taking notes via computers across college campuses. Although computers can increase…
Descriptors: Vocabulary Development, Teaching Methods, Notetaking, Computer Uses in Education
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Lin, Yen-Yu – Taiwan Journal of TESOL, 2023
This study examined the effectiveness of guided data-driven learning (DDL) activities on helping technological university students with a lower-intermediate proficiency level to learn grammar and vocabulary topics for the TOEIC test. The question of whether inductive learners make more progress than deductive learners was also addressed. A total…
Descriptors: Grammar, Teaching Methods, Second Language Learning, English (Second Language)
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Wang, Yao-Fen; Tu, Chu-Min; Hsu, Liwei – International Journal of Mobile and Blended Learning, 2020
This study examined the effectiveness of a Green Food and Beverage (GFB) blended learning approach. A quasi-experimental research design was employed to verify the learning outcomes of implementing the GFB blended learning. Junior hospitality students were the research subjects. The experimental group participated in an 18-week GFB blended…
Descriptors: Blended Learning, Program Effectiveness, Hospitality Occupations, College Students
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Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
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