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Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Wörner, Salome; Kuhn, Jochen; Scheiter, Katharina – Review of Educational Research, 2022
Conducting experiments fosters conceptual understanding in science education. In various studies, combinations of real (hands-on) and virtual (computer-simulated) experiments have been shown to be especially helpful for gaining conceptual understanding. The present systematic review, based on 42 experimental studies, focuses on the following: (1)…
Descriptors: Science Education, Science Experiments, Computer Simulation, Conventional Instruction
Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
Al-Duhani, Fatma; Saat, Rohaida Mohd; Abdullah, Mohd Nor Syahrir – Malaysian Online Journal of Educational Sciences, 2023
In the aftermath of the COVID-19 pandemic, many education systems around the world have recognized the value of using technology such as virtual laboratories to teach science subjects. This study aimed to explore the effectiveness of using a virtual laboratory on grade eight students in learning about electricity-related topics. A…
Descriptors: Educational Technology, Grade 8, Science Achievement, Energy
Angelica Vagle – ProQuest LLC, 2024
The 21st century technology has advanced to become an accessible beacon of education. The physical boundaries of the chemistry laboratory have expanded with the use of innovative virtual lab simulations despite disparate results from previous investigations of student performance comparing virtual lab simulations with traditional laboratory…
Descriptors: Computer Simulation, Educational Technology, Science Laboratories, Chemistry
Baumann, Sarah; Arthurs, Leilani A. – Journal of Science Education and Technology, 2023
Topographic map-reading skills are critical for certain professions but can be difficult to learn. The purpose of this pilot study is to provide insight on the role augmented reality technology can play in the development of topographic map-reading skills. Using a situated cognition theoretical framework, this study tracks the development of…
Descriptors: Map Skills, Topography, Computer Simulation, Skill Development
Ronaghi, Mohammad Hossein – Interactive Technology and Smart Education, 2023
Purpose: Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is not possible without planning for education and related knowledge transfer. On the other hand, disruptive technologies such as virtual reality (VR) have…
Descriptors: Foreign Countries, Educational Technology, Computer Simulation, Sustainability
Yunfei Niu; Yan Dong; Jianwei Zhang; Shu Zhang; Ying Cao – Education and Information Technologies, 2025
This study aimed to determine the importance of socialization through sports as exemplified by athletics using interactive technologies for better socialization of students. The Small Group Socialization Scale (SGSS) was utilized for the measurement of socialization. The researchers conducted the study based on the Physical Education Department…
Descriptors: Athletics, Socialization, Technology Uses in Education, Physical Education
Naska Goagoses; Heike Winschiers-Theophilus; Selma Auala; Nicolas Pope; Erkki Rötkönen; Helvi Itenge; Calkin Suero Montero; Tomi Suovuo; Erkki Sutinen – Technology, Knowledge and Learning, 2025
Mixed reality (MR) provides new opportunities and affordances for fostering student engagement in remote learning. The current qualitative case study set out to (1) explore teachers' perspective of academic engagement in traditional classrooms, (2) explore how teachers' and students' envision engaging lessons using MR for remote learning, and (3)…
Descriptors: Distance Education, Computer Simulation, Learner Engagement, Teacher Attitudes
Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
Minale Demelash; Woldie Belachew; Dereje Andargie – Pedagogical Research, 2023
The purpose of this study was to examine whether a simulation-integrated context-based 7E instructional strategy (SICBIS) could increase students' achievement in the chemistry of oxides, acids, bases, and salts (COABS) when compared to context-based 7E instructional strategy (CBIS), simulation-integrated conventional teaching approach (SICTA), and…
Descriptors: Science Instruction, Chemistry, Grade 10, High School Students
Sophia Rapti; Theodosios Sapounidis; Sokratis Tselegkaridis – Early Childhood Education Journal, 2025
Recent developments in technology have introduced new tools, such as virtual reality, into the learning process. Although virtual reality appears to be a promising technology for education and has been adopted by a few schools worldwide, we still do not know students' and educators' opinions, preferences, and challenges with it, particularly in…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Simulation, Preschool Teachers
Magdalena Kersting; Jackie Bondell; Rolf Steier; Mark Myers – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Virtual reality (VR) technologies have the potential to transform astronomy education practices profoundly: new forms of visual representations, perceptual engagement and embodied participation promise authentic learning experiences in formal and informal learning spaces. While a growing body of research studies the educational needs and…
Descriptors: Computer Simulation, Astronomy, Science Education, Research and Development
Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
Drake, Eric W. – ProQuest LLC, 2022
This study was designed to identify the impact of virtual reality (VR) and the virtual reality learning environment (VRLE) on the assessment outcomes of students in a middle school life sciences unit of study. The experiment was a quantitative 2 x 3 repeated measure mixed group quasi-experimental design with three variables. The two independent…
Descriptors: Educational Technology, Computer Simulation, Middle School Students, Science Instruction