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Randel, Josephine M.; And Others – Simulation & Gaming, 1992
Reviews empirical research from 1963 to 1991 that compared the instructional effectiveness of games to conventional classroom instruction. It is concluded that subject matter areas where very specific content can be targeted, especially mathematics, are more likely to show beneficial effects for gaming. (41 references) (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Conventional Instruction