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Showing 1 to 15 of 306 results Save | Export
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Ali Al-Barakat; Rommel AlAli; Omayya Al-Hassan; Khaled Al-Saud – Educational Process: International Journal, 2025
Background/purpose: The study tries to discover how predictive thinking can be incorporated into writing activities to assist students in developing their creative skills in writing learning environments. Through this study, teachers will be able to adopt a new teaching method that helps transform the way creative writing is taught in language…
Descriptors: Thinking Skills, Creative Writing, Writing Instruction, Validity
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G. Ramesh; Al-Maskari Azzah; Mohammed Said Al-Mughairi Habiba; Santos Mary Pauline – Learning and Teaching in Higher Education: Gulf Perspectives, 2025
Purpose: The purpose of this research was to examine the impact of gamification on students' engagement and to understand their perceptions of gamification as a teaching and learning style. Design/methodology/approach: The participants in this research were students who had studied the principles of accounting courses at University of Technology…
Descriptors: Foreign Countries, Gamification, Learner Engagement, Accounting
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Hopcan, Sinan; Polat, Elif; Albayrak, Ebru – Education and Information Technologies, 2022
Programming knowledge is more important than ever in the digital world. However, teaching programming can be challenging, especially with novice learners. Considerable research has been conducted into the most effective methods for teaching programming. Extreme apprenticeship, a variation of cognitive apprenticeship, is a method that has been used…
Descriptors: Programming, Apprenticeships, Flipped Classroom, Conventional Instruction
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Baumann, Sarah; Arthurs, Leilani A. – Journal of Science Education and Technology, 2023
Topographic map-reading skills are critical for certain professions but can be difficult to learn. The purpose of this pilot study is to provide insight on the role augmented reality technology can play in the development of topographic map-reading skills. Using a situated cognition theoretical framework, this study tracks the development of…
Descriptors: Map Skills, Topography, Computer Simulation, Skill Development
Eric C. Clinkscales – ProQuest LLC, 2023
Online technology in academia offers an opportunity to improve high school students' academic achievement and graduation status. The purpose of this quantitative comparative study was to determine if or to what extent a statistically significant difference exists in the graduation status of full-time online versus traditional high school students…
Descriptors: Electronic Learning, Conventional Instruction, High Schools, Technology Uses in Education
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Yunfei Niu; Yan Dong; Jianwei Zhang; Shu Zhang; Ying Cao – Education and Information Technologies, 2025
This study aimed to determine the importance of socialization through sports as exemplified by athletics using interactive technologies for better socialization of students. The Small Group Socialization Scale (SGSS) was utilized for the measurement of socialization. The researchers conducted the study based on the Physical Education Department…
Descriptors: Athletics, Socialization, Technology Uses in Education, Physical Education
Kuzat, Hanan – ProQuest LLC, 2023
Technology enables innovation in teaching and learning. Extant educational research has been focused on comparison between learning platforms, namely traditional and blended learning environments. The purpose of this study examined the differences between students' performance in a Blended and traditional college course and it compared the…
Descriptors: Blended Learning, Conventional Instruction, Comparative Analysis, Mathematics Education
Spadaro, Paul Michael – ProQuest LLC, 2023
The COVID-19 pandemic caused unprecedented disruption in education across the United States. Prior to the pandemic, students in third grade struggled with low reading proficiency, a difficulty that predicts persistent academic struggles, school dropout, and even delinquency. Districts in South Carolina and around the United States adapted to the…
Descriptors: Conventional Instruction, Blended Learning, Grade 3, Reading Achievement
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Sophia Rapti; Theodosios Sapounidis; Sokratis Tselegkaridis – Early Childhood Education Journal, 2025
Recent developments in technology have introduced new tools, such as virtual reality, into the learning process. Although virtual reality appears to be a promising technology for education and has been adopted by a few schools worldwide, we still do not know students' and educators' opinions, preferences, and challenges with it, particularly in…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Simulation, Preschool Teachers
Delaina Harman – ProQuest LLC, 2023
This causal-comparative quantitative study investigates learning centers as a cooperative learning instructional strategy in the secondary mathematics setting. The research literature on group work within the secondary mathematics classroom indicates that group work is an effective way to increase academic success if supported with effective…
Descriptors: Cooperative Learning, Secondary School Mathematics, Mathematics Achievement, Gender Differences
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Okeke, Anulika Mary; Egara, Felix Oromena; Orga, Anthonia Chioma; Nzeadibe, Augustina Chinyere – Pedagogical Research, 2023
The effect of symbolic form model on students' interest in logic content of the mathematics curriculum was investigated in this study. The research was guided by three research questions and three hypotheses. The study used a quasi-experimental design. The population of this research was 2,342 SS2 learners in Enugu State, Nigeria. A sample of 172…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Instruction, Mathematics Curriculum
Johnny Lee Stitts Jr. – ProQuest LLC, 2022
This quantitative, ex post facto study is to examine what differences exist, if any, in ACT Aspire math scores based on gender, instructional method, and the interaction between gender and instructional method among ninth grade students taking Algebra 1 in a school district located in Northeast Arkansas. Using a two-way ANOVA, the first main…
Descriptors: Blended Learning, Academic Achievement, Algebra, Teaching Methods
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Adam J. Castillo; Pablo Durán; Edgar Fuller; Charity Watson; Geoff Potvin; Laird H. Kramer – International Journal of Mathematical Education in Science and Technology, 2024
A study conducted by the Mathematical Association of America showed that calculus not only has significant effects on students' decision to pursue STEM fields, but also on their attitudes towards mathematics. Inspired by this large-scale study, the present study sought to deepen the current understanding of the impact of calculus on student…
Descriptors: Mathematics Instruction, Calculus, Active Learning, Student Attitudes
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Tamilmani, Kaliyaperumal; Anithasri, Anbalagan; Gunavathi, Gunaseelan; Premkumar, Kavasampattu Shanmuganantham – Biochemistry and Molecular Biology Education, 2023
The new curriculum of competency based medical education (CBME) implemented for phase1 medical undergraduates could not go on to completion due to the sudden outbreak of the COVID-19 pandemic. The educational institutions therefore resorted to online teaching modalities over conventional class room teachings. Hence this study aimed to compare the…
Descriptors: Biochemistry, Medical Education, Medical Students, Undergraduate Students
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Costa e Silva, Elsa; Lino-Neto, Teresa; Ribeiro, Eugénia; Rocha, Miguel; Costa, Manuel João – Education and Information Technologies, 2022
Team-based learning (TBL) is an active learning pedagogy developed for in-class sessions and based on the collaborative work of small groups of students. The increasing push to online and blended learning has enhanced the need to expand this pedagogy to a virtual environment, but little evidence has been produced on how students accept online…
Descriptors: Teamwork, Active Learning, Cooperative Learning, Educational Technology
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