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Abdou L. J. Jammeh; Claude Karegeya; Savita Ladage – Education and Information Technologies, 2025
Clicker-integrated instruction is the current innovation in teaching and learning. Several studies used this technology to investigate learning processes, while others mainly used it to asses for learning, facilitation of group discussion and students' participation. All applications require creativity and analytical thinking and very much…
Descriptors: Chemistry, Science Instruction, Audience Response Systems, Computer Assisted Instruction
Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
Depietro-Covey, Kathleen Elizabeth – ProQuest LLC, 2023
Twenty-first century skills such as critical thinking and problem solving, collaboration, communication, and creativity, prepare students for college and careers. When high school teachers fail to adopt and integrate technology in the core content area, students are at risk of not obtaining these necessary skills. This objective of this study was…
Descriptors: Teacher Attitudes, Computer Attitudes, Technology Integration, High School Teachers
Xiaojing Weng; Qi Xia; Mingyue Gu; Kumaran Rajaram; Thomas K. F. Chiu – Australasian Journal of Educational Technology, 2024
Generative artificial intelligence (GenAI) impacts higher education assessment and learning outcomes, which are closely related and intertwined. Literature suggests that educators and researchers have many varied concerns regarding student assessment in the higher education GenAI context, such as how to assess students' learning and the new…
Descriptors: Evaluation Methods, Outcomes of Education, Artificial Intelligence, Natural Language Processing
Hall, Jacob A.; Lei, Jing; Wang, Qiu – Educational Technology Research and Development, 2020
The flipped approach has been widely adopted in higher education, yet its theoretical framework and use in teacher preparation courses have been limited. To address these gaps, this study examined the impact of the First Principles of Instruction when applied to designing face-to-face and flipped technology integration courses. Participants were…
Descriptors: Educational Principles, Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge
Ebenezer Yeboah Owusu; Joel Azuure Adongo; Emmanuel Boateng Agyare; Kwaku Appiah-Kubi – International Technology and Education Journal, 2023
The use of digital technologies in teaching and learning has proven to be effective in aiding students' understanding of difficult concepts. Hence this study sought to find the effectiveness of ICT in teaching concepts of genetics which have been indicated as one of the biology concepts Ghanaian senior high school students find challenging. The…
Descriptors: High School Students, High School Seniors, Genetics, Academic Achievement
Chasity Nacole Johnson – ProQuest LLC, 2023
The problem addressed by this study was that Title 1 high school Mathematics teachers are limiting technology integration in the classroom by using traditional teaching practices that decrease academic achievement, student engagement, and classroom climate. The purpose of this qualitative case study was to explore how Title 1 urban high school…
Descriptors: High School Teachers, Mathematics Teachers, Algebra, Mathematics Instruction
Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Sonja Teresa Smith – ProQuest LLC, 2020
The topic of this mixed-methods case study was the correlation between technology integration and student achievement, and teacher perceptions of technology. The problem was elementary schools were beginning to invest in, and integrate, technology in the classrooms without sufficient data showing evidence of technology making an impact on student…
Descriptors: Technology Integration, Academic Achievement, Correlation, Teacher Attitudes
Bawa, Papia – International Journal of Game-Based Learning, 2022
The Phenomenological study investigated the perceptions of 4 Community College administrators and 2 faculty, who experienced for the first time, the process of curricular modification using Massively Multiplayer Online Games or MMOs in their Business and English programs. Since administrators and faculty are key stakeholders of any initiative for…
Descriptors: Computer Games, Game Based Learning, Technology Integration, Community Colleges
Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Washington, Gloria Y. – Journal of Educational Technology Systems, 2019
A learning management system (LMS) is a critical technology platform for teaching and learning for nearly all institutions of higher education. Although an LMS is a driving force in online courses, it is not given in traditional face-to-face environments. The problem is an underutilization of an LMS in face-to-face higher education courses. This…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Integration, Conventional Instruction