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Hsiu-Chen Hsu – Computer Assisted Language Learning, 2024
Previous studies on web-based collaborative writing have shown that task modality impacts peer interaction patterns and attention to form. However, these studies have primarily focused on contrasting a face-to-face oral condition with a text-based synchronous computer-mediated communication (SCMC) environment. Few studies have compared peer…
Descriptors: Peer Relationship, Attention, Electronic Learning, Asynchronous Communication
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Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min – Australasian Journal of Educational Technology, 2015
This study investigated three aspects: how project-based collaborative learning facilitates cross-cultural understanding; how students perceive project-based collaborative learning implementation in a collaborative cyber community (3C) online environment; and what types of communication among students are used. A qualitative case study approach…
Descriptors: Cooperative Learning, Student Projects, Intercultural Communication, Student Attitudes
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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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Kohut, Gary F.; Yon, Maria G. – Journal of Effective Teaching, 2013
The global work environment requires graduates to have skills to work collaboratively over distance and time. This pilot study presents the findings of a survey of student perceptions concerning a global virtual team (GVT) experience that used both synchronous and asynchronous collaboration. Our findings revealed that while students experienced…
Descriptors: Graduate Students, Student Attitudes, Distance Education, Electronic Learning
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Wang, Mei-jung – Australasian Journal of Educational Technology, 2010
The increasing use of innovative blended learning strategies which incorporate online discussion into the classroom requires the examination of asynchronous, computer mediated communication (ACMC) to fully understand the learners' total engagement and the contribution of such ICT tools to student learning. This study analysed students' online…
Descriptors: Foreign Countries, Learning Strategies, Interpersonal Relationship, Interaction
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Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
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Liu, Ying Chieh; Burn, Janice M. – Journal of Information Systems Education, 2007
This paper compares the processes of Face-To-Face (FTF) teams and Online Learning Teams (OLTs) and proposes methods to improve the performance of OLTs. An empirical study reviewed the performance of fifteen FTF teams and OLTs and their communication patterns were coded by the TEMPO system developed by Futoran et al. (1989) in order to develop a…
Descriptors: Online Courses, Discourse Analysis, Coding, Guidelines
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games