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Menelaos N. Katsantonis – European Journal of Education, 2025
Cooperative board games promote engagement, teamwork, and strategic problem-solving, making them useful in educational contexts. This Systematic Literature Review employs the PRISMA methodology to identify cooperative board game mechanisms and design considerations along with their adaptation potential in serious contexts and the alignment with…
Descriptors: Educational Games, Cooperative Learning, Constructivism (Learning), Experiential Learning
Keng-Chih Hsu; Gi-Zen Liu – Journal of Computer Assisted Learning, 2025
Background: Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or…
Descriptors: Computer Simulation, Computer Assisted Design, Verbal Communication, Language Acquisition
Stephen P. Gordon; Jovita M. Ross-Gordon – i.e.: inquiry in education, 2024
This article considers the potential benefits of integrating the knowledge base on adult learning with teacher inquiry. The first part of the article provides an overview of key concepts discussed in the literature on adult learning, including the characteristics of adult learners, self-directed learning, experiential learning, transformative…
Descriptors: Adult Learning, Adult Students, Student Characteristics, Independent Study
Razieh Safarifard; Masoud Gholamali Lavasani; Elaheh Hejazi; Fatemeh Narenji Thani – Knowledge Management & E-Learning, 2024
The pedagogy aspect of education has been the key factor influencing the effectiveness and quality of e-learning platforms. However, there is a lack of systematic review with an emphasis on the pedagogical aspect when it comes to e-learning in higher education. This research aims to systematically review seven major databases to identify the…
Descriptors: Electronic Learning, Higher Education, Journal Articles, Constructivism (Learning)
Annie Jézégou – Asian Journal of Distance Education, 2025
This article provides responses to the following questions: what are the major properties of 'remote presence'? What is meant by social presence in e-learning? What are the specific characteristics of the theoretical model of social presence in e-learning (MSP-elearning)? The responses offered are the result of work on characterisation of 'remote…
Descriptors: Distance Education, Electronic Learning, Models, Cooperative Learning
Montse Guitert Catasús; Teresa Romeu Fontanillas; Juliana E. Raffaghelli; Juan Pedro Cerro Martínez – Journal of Learning Analytics, 2025
This article systematically reviews the role of learning analytics (LA) in collaborative learning, particularly exploring how it can empower both teachers and students. Based on the analysis of 87 articles, selected by adopting the PRISMA workflow, the study discusses the intersection of LA with collaborative learning (CL), emphasizing the…
Descriptors: Learning Analytics, Teacher Empowerment, Student Empowerment, Cooperative Learning
Msafiri Mgambi Msambwa; Zhang Wen; Kangwa Daniel – European Journal of Education, 2025
Artificial intelligence (AI) has extensively developed, impacting different sectors of society, including higher education, and has attracted the attention of various educational stakeholders, leading to a growing number of research on its integration into education. Hence, this systematic literature review examines the impact of integrating AI…
Descriptors: Influence of Technology, Technology Uses in Education, Artificial Intelligence, Cooperative Learning
Xiaomeng Huang; Xavier Ochoa – Journal of Learning Analytics, 2025
Collaboration skills are fundamental to effective collaborative learning, career success, and responsible citizenship. Collaborative learning analytics (CLA) systems hold significant potential in helping students develop these skills by automatically collecting group interaction data, analyzing skill levels, and providing actionable feedback so…
Descriptors: Learning Analytics, Cooperative Learning, Cooperation, Skill Development
Pinelopi Krystalli; Panayiotis Arvanitis – European Journal of Education (EJED), 2024
Digital games and related technologies are increasingly transcending their traditional boundaries, as evidenced by the expanding field of serious and pervasive games. The concept of "gamification" represents the latest phase in this evolution, referring to the integration of game-like elements into nongame contexts to enhance user…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Computer Games
Da Tien Nguyen – International Journal of Education in Mathematics, Science and Technology, 2025
This paper reviews the literature on Project-Based Learning (PjBL) as an experiential pedagogical methodology in general education. Using VOSviewer, a bibliometric analysis tool, the review explores the evolution, key themes, and prominent research trends within the PjBL field. The analysis identifies influential publications, authors, and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Interdisciplinary Approach
Bussayarat Nithideechaiwarachok; Jiraporn Chano – International Journal of Language Education, 2024
Socio-cultural and social constructivist theories are crucial in learning and education. This article aims to inform readers about socio-cultural and social constructivist theories and to present their application in language classrooms. The body of knowledge in this article was synthesized from journal articles and books concentrating on the…
Descriptors: Sociocultural Patterns, Constructivism (Learning), Learning Theories, English (Second Language)
Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
Pinky Kusuma Ningtyas; Hayuni Retno Widarti; Parlan Parlan – Journal of Science Learning, 2024
Social media is one of the platforms that is popular and familiar to various circles. This technology has penetrated multiple fields, especially education. Many studies have shown the use of social media in the learning process. This study aims to explore the use of social media in science learning environments and their impacts. The method used…
Descriptors: Social Media, Science Education, Learning Processes, Research Reports
Perry, Shannon A. B. – Journal of Transformative Education, 2023
This literature review explores how various challenges and possibilities of enacting collaborative inquiry (CI) in online contexts intersect with this holistic action research method's aims of transforming participant being, knowing, and doing. This article asks how digital tools and virtual platforms enable and constrain the democratic…
Descriptors: Cooperative Learning, Inquiry, Electronic Learning, Transformative Learning
Ting, Fridolin S. T.; Shroff, Ronnie H.; Lam, Wai Hung; Garcia, Raycelle C. C.; Chan, Chi Lok; Tsang, Wing Ki; Ezeamuzie, Ndudi O. – Asia-Pacific Education Researcher, 2023
The objective of this study is to perform a meta-analysis of published data on the effects of active learning on Asian students' performance in science, technology, engineering, and mathematics (STEM) subjects. This comprehensive meta-analysis study includes a systematic review of papers related to various active learning approaches and…
Descriptors: Meta Analysis, Active Learning, Asians, Academic Achievement