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Seth A. Parsons; Joy Dangora Erickson – Phi Delta Kappan, 2024
Recently, the science of reading has garnered much attention in elementary schools across the U.S. The science of reading is a body of research on learning to read that has been accumulated through systematic inquiry. Seth A. Parsons and Joy Dangora Erickson argue that the way the science of reading is being implemented is missing a key…
Descriptors: Reading Instruction, Phonemic Awareness, Phonics, Reading Fluency
Manley, Jordan; Murfay, Ken; E. Erwin, Heather; Beighle, Aaron – Journal of Physical Education, Recreation & Dance, 2022
Authentic learning in physical education (PE) is one of many tools to promote lifelong movement through meaningful experiences. Self-Determination Theory is tied to authentic learning through student connection in PE and authentic learning. Teachers can become facilitators of authentic learning experiences through embracing a shift in power…
Descriptors: Physical Education, Secondary Education, Authentic Learning, Self Determination
Lauren Esposito – English Journal, 2021
Authentic writing allows students to write for audiences other than the teacher for reasons that matter to them and that lead to changing how an audience thinks, feels, or acts. How can teachers prioritize authentic writing instruction and help students become successful writers? Lauren Esposito does this through improv, an art form that develops…
Descriptors: Theater Arts, Creative Activities, Writing Instruction, Authentic Learning
McLaughlan, Rebecca; Pert, Alan; Lodge, Jason M. – International Journal of Art & Design Education, 2021
Balancing the competing demands of research and teaching has long been lamented by academics. The challenges associated with Covid-19 will make this increasingly difficult. An integrated approach to research and teaching, where students are directly engaged in the production of research, may provide a useful strategy to support ongoing research…
Descriptors: Design, Authentic Learning, Interdisciplinary Approach, Student Research
Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
Nicole Boyd; Anita Green – Australian Primary Mathematics Classroom, 2023
The purpose of this article is to introduce a lesson fondly referred to as the 'Lego Shop' lesson. It stands out as not only the most engaging lesson we've conducted but is also highly adaptable to accommodate a diverse range of learners. Successfully implemented across all year levels, from Foundation to Year 6, this lesson has proven to be…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Manipulative Materials, Cooperative Learning
Stewart, Timothy; Thompson, Janette; Tank, Kristina; Olson, Joanne; Rentz, Michael; Wolter, Peter – Journal of College Science Teaching, 2022
We designed a course to provide undergraduate science students and preservice teachers with authentic research and teaching experiences. Teams of students and preservice teachers complete supervised field ecology research projects and develop teaching activities based on their research in order to learn practices in both science and science…
Descriptors: Student Research, Teaching Experience, Science Education, Majors (Students)
Maha Zewail-Foote; Marti´n Gonzalez – Journal of Chemical Education, 2023
In an effort to improve student learning, authentic research experiences have been incorporated into introductory laboratory courses as a means to teach students scientific inquiry and engage them in the scientific process. Here, we describe the development and implementation of a novel undergraduate research-based laboratory course for first-year…
Descriptors: Laboratory Experiments, Peer Relationship, Learning Experience, Introductory Courses
Cook, Jim; Brown, Martin; Sellwood, Matthew; Campbell, Craig; Kouppas, Paul; Poronnik, Philip – Biochemistry and Molecular Biology Education, 2021
This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students…
Descriptors: Educational Games, Science Instruction, Teaching Methods, Biological Sciences
Cochrane, Thomas – Melbourne Centre for the Study of Higher Education, 2020
Authentic online collaboration focuses upon exploring (often complex) real world problems or practice, and highlights the importance of designing learning experiences that involve interdisciplinary collaboration. Most professions involve some form of teamwork and collaboration across a variety of discipline and cultural boundaries; therefore, this…
Descriptors: Authentic Learning, Cooperative Learning, Interdisciplinary Approach, Educational Environment
Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
Barlow, Angela T.; Groves-Scott, Victoria – Mathematics Teacher: Learning and Teaching PK-12, 2020
When discussing mobile learning (or M-Learning), many educators tend to focus on the affordances of the technology. In this article, the authors feature the M-Learning Framework as a way to view the effective use of mobile devices. The framework includes three key features: (1) authenticity; (2) personalization; and (3) collaboration. These…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Joseph, Anthony; Lawler, James – Information Systems Education Journal, 2020
Colleges are engaging students in collaborative design courses on diverse projects. More of the courses could be focusing on cross-disciplinary entrepreneurship projects including computer science and information systems students with other disciplinary students. The authors of this paper describe a course that is focusing on collaborative design…
Descriptors: Computer Science Education, Entrepreneurship, Student Projects, Cooperative Learning
Hancock, Emilie; Karakok, Gulden – PRIMUS, 2021
As students learn to problem solve in authentic situations, they must also develop metacognitive tools to manage and regulate their problem-solving process. To foster process-focused metacognition utilized by mathematical thinkers and problem solvers, inquiry-based learning classroom practices and an adapted version of portfolio problems were…
Descriptors: Metacognition, Reflection, Problem Solving, Cooperative Learning
Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
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