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Jimoyiannis, Athanassios; Tsiotakis, Panagiotis; Roussinos, Dimitrios – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to report on an investigation of university students' participation and learning presence in a blogging activity, designed to support collaborative learning. There are three main reasons justifying the current research: to better understand the structure and the dynamics of students' blogging subgroups; to…
Descriptors: Active Learning, Electronic Publishing, Student Projects, Social Networks
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Fominykh, Mikhail; Prasolova-Forland, Ekaterina – Interactive Technology and Smart Education, 2012
Purpose: Collaborative virtual environments (CVEs) have become increasingly popular in educational settings and the role of 3D content is becoming more and more important. Still, there are many challenges in this area, such as lack of empirical studies that provide design for educational activities in 3D CVEs and lack of norms of how to support…
Descriptors: Foreign Countries, Constructivism (Learning), Educational Technology, Group Activities
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Hogue, Andrew; Kapralos, Bill; Desjardins, Francois – Interactive Technology and Smart Education, 2011
Purpose: Problem/project-based-learning (PBL) approaches have traditionally been shown to be effective for learning within many professional programs that are directly related to the students' future career. The PBL approach has been adopted for over four decades in such fields as medicine and engineering and studies have demonstrated that…
Descriptors: Foreign Countries, Computer Science Education, Information Technology, Laptop Computers