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Jia-Hua Zhao; Shu-Tao Shangguan; Guo Long; Qi-Fan Yang – Journal of Science Education and Technology, 2025
Digital game-based learning is a student-centered learning environment that influences learning success and learning motivation. Whereas, a poorly designed instructional game will impair learning. Through extensive knowledge construction and high engagement, collaborative concept mapping strategies have the potential to address above problems.…
Descriptors: Educational Principles, Teaching Methods, Science Instruction, Cooperative Learning
Taleyarkhan, Manaz; Dasgupta, Chandan; Garcia, John Mendoza; Magana, Alejandra J. – Journal of Science Education and Technology, 2018
Engineering design thinking is hard to teach and still harder to learn by novices primarily due to the undetermined nature of engineering problems that often results in multiple solutions. In this paper, we investigate the effect of teaching engineering design thinking to freshmen students by using a computer-aided Design (CAD) simulation…
Descriptors: Design, Educational Technology, Engineering Education, Engineering Technology
Lee, Shinyoung; Kang, Eunhee; Kim, Heui-Baik – Journal of Science Education and Technology, 2015
This study aimed to explore the effect on group dynamics of statements associated with deep learning approaches (DLA) and their contribution to cognitive collaboration and model development during group modeling of blood circulation. A group was selected for an in-depth analysis of collaborative group modeling. This group constructed a model in a…
Descriptors: Group Dynamics, Cooperative Learning, Models, Group Activities
Duran, Mesut; Höft, Margret; Lawson, Dan B.; Medjahed, Brahim; Orady, Elsayed A. – Journal of Science Education and Technology, 2014
This exploratory study examines the impact of a collaborative inquiry- and design-based afterschool program on urban high school students' IT/STEM learning--using information technology (IT) within the context of science, technology, engineering, and mathematics (STEM). The study used a mixed methods design, involving 77 participants within…
Descriptors: High School Students, Urban Schools, STEM Education, Information Technology
Gobert, Janice D.; Pallant, Amy – Journal of Science Education and Technology, 2004
A curriculum unit for middle school Earth Science called "What's on Your Plate?" was designed. The unit was implemented in several middle and high school classrooms in California and Massachusetts. In the first implementation, the total number of students who participated was 1100. The unit was designed with two main pedagogical…
Descriptors: Middle School Students, Epistemology, Models, Earth Science